Re: best practices for user friendly and secure forgotten password resolution
Greg Austin <[email protected]>
| Newsgroups | gmane.org.user-groups.bay-area |
|---|---|
| Message-ID | <[email protected]> |
You (and I) are entitled to opinions about "Regardless" and "head in the sand"however, usability is a scienceand science is devoid of opinions. Studying the actions of the end users is the only way to determine the truth. I have never heard of anyone who enjoys user gates themselves. If you can link me to the fact that proves people like to remember and manipulate usernames and passwords, I stand corrected. However, to claim that risk of having one's game ID hacked is a factor to hinder the science is ridiculous. Security may be a necessary evil for some sites, but it has yet to be proven pleasurable. Greg On Aug 25, 2009, at 5:29 PM, Raoul Duke wrote: >>> Regardless, security should not get in the way of user-centered >>> design, or in any way building the app, as a car is not built around >>> the ignition key. >> >> I'm not sure that I can consider it to be good user-centred design >> if my >> application's poor security means that their identity gets stolen. > > i think this is very true; i find the "Regardless" statement to be > rather horribly head-in-the-sand. for those who disagree, pretty > please read http://catless.ncl.ac.uk/risks for a little while. > > sincerely, > -A Curmudgeon. > _______________________________________________ > This is the BayCHI Discussions mailing list, [email protected] > To change your subscription options, or to unsubscribe, visit http://baychi.org/mailman/listinfo/discussions Greg Austin [email protected] _______________________________________________ This is the BayCHI Discussions mailing list, [email protected] To change your subscription options, or to unsubscribe, visit http://baychi.org/mailman/listinfo/discussions