Re: [Orca-robotics-devel] Re: [Playexrstage-developers] Common robotics data exchange format...?
Herman Bruyninckx <[email protected]> Mon, 16 Aug 2004 12:39:56 +0200 (CEST)
| Newsgroups | gmane.science.robotics.orocos.user,gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <Pine.LNX.4.60.0408161236200.960@roble> |
On Mon, 16 Aug 2004, Alex Brooks wrote: > Could you explain a bit more what your vision is? Perhaps with some > example data structures? 2D position and orientation, 3D position and orientation, joint values of robot arms and humanoids, representation of kinematic chains (simple, but a little bit more complex for humanoids), 2D and 3D velocities and accelerations. That's basically it. > I'm confused because you talk about defining data structures, which to > me indicates making some choices about representation, eg. XML, packed > binary, IDL, etc, but this doesn't seem to be your intent. No, it isn't: as soon as we succeed in specifying how we represent things the same way, the implementation of the representations (XML, IDL, etc.) will be easy to do; and wrappers (if an application would need them) are easy too. > Secondly, could you explain why you say the data representation is more > important than the communications infrastructure? Surely both have to > match for two systems to inter-operate. Yes. But in practice, there are lots of working communication infrastructures already, but no common data representations :-) Herman -- K.U.Leuven, Mechanical Engineering, Robotics Research Group <http://people.mech.kuleuven.ac.be/~bruyninc> Tel: +32 16 322480