Re: [Playerstage-developers] Re: [Playexrstage-developers] Common robotics data exchange format...?
Herman Bruyninckx <[email protected]> Mon, 16 Aug 2004 17:26:46 +0200 (CEST)
| Newsgroups | gmane.science.robotics.orocos.user,gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <Pine.LNX.4.60.0408161706490.960@roble> |
On Mon, 16 Aug 2004, Carle [iso-8859-1] Côté wrote: [...] > We have created an XML data representation of this library as we're > now using this format for data streaming > (http://marie.sourceforge.net/en/Documentation.html#DATATYPES). It is a very > preliminary work, but it might be useful for discussion. Note that we're > supposed to move to the same data representation as Player for datatypes that > can be shared, as it is "de facto" standard. All this is good news :-) But most of the data types mentioned in the cited on-line document are, in my opinion, beyond the scope of what I had in mind: they do not represent states of the robots, but of (less standardizable) peripherals and control modes. Concretely speaking, I would start from the file client_libs/c++/playerclient.h in the player source tree, and discuss its basic "proxy" data structures: descartesproxy, positionproxy, and position3dproxy. I would then add "manipulator" and "humanoid" stuff. And that's it. (To start with.) Herman -- K.U.Leuven, Mechanical Engineering, Robotics Research Group <http://people.mech.kuleuven.ac.be/~bruyninc> Tel: +32 16 322480