Re: [Playerstage-developers] Re: [Playexrstage-developers] Common robotics data exchange format...?

Herman Bruyninckx <[email protected]> Mon, 16 Aug 2004 17:26:46 +0200 (CEST)
Newsgroups gmane.science.robotics.orocos.user,gmane.science.robotics.playerstage
Message-ID <Pine.LNX.4.60.0408161706490.960@roble>
On Mon, 16 Aug 2004, Carle [iso-8859-1] Côté wrote:

[...]
> We have created an XML data representation of this library as we're
> now using this format for data streaming
> (http://marie.sourceforge.net/en/Documentation.html#DATATYPES). It is a very
> preliminary work, but it might be useful for discussion. Note that we're
> supposed to move to the same data representation as Player for datatypes that
> can be shared, as it is "de facto" standard.

All this is good news :-)

But most of the data types mentioned in the cited on-line document are,
in my opinion, beyond the scope of what I had in mind: they do not
represent states of the robots, but of (less standardizable) peripherals
and control modes.

Concretely speaking, I would start from the file
  client_libs/c++/playerclient.h
in the player source tree, and discuss its basic "proxy" data structures:
descartesproxy, positionproxy, and position3dproxy. I would then add
"manipulator" and "humanoid" stuff. And that's it. (To start with.)

Herman

-- 
   K.U.Leuven, Mechanical Engineering, Robotics Research Group
<http://people.mech.kuleuven.ac.be/~bruyninc> Tel: +32 16 322480