Re: Orocos dev-environments & targets
Herman Bruyninckx <[email protected]> Fri, 26 Nov 2004 09:20:32 +0100 (CET)
| Newsgroups | gmane.science.robotics.orocos.user |
|---|---|
| Message-ID | <Pine.LNX.4.60.0411260915150.2927@roble> |
On Thu, 25 Nov 2004, Matt Wheeler wrote: [...] > Do I really need do become a Linux guru? The major dependencies currently are: C++ and Linux. It's more important to be a C++ guru than a Linux guru, but one should at least be able to make one's own kernel, and even a bit more if you want Orocos to run in realtime. But there are lots of non-Linux gaps in Orocos that can be filled by people with your background and that should be fully platform independent: kinematic algorithms, interfaces to visualisation packages such as Blender, motion and interpolation tools, etc. > Can Orocos target XP for prototyping? It would be nice to have somebody try it :-) We have designed Orocos with a small interface to the OS, so we expect it to be possible, but have never tried it. Why should we, in an embedded and realtime world that is increasingly evolving towards open source RTOSes :-) > What about cross development from Windows to an embedded Linux platform? > Do I need to be developing in Linux or for Linux? We currently use the gcc compiler, and that has lots of cross-platform support. > Does cygwin help me? Most probably it will. Thanks for joining the mailing list with constructive suggestions! :-) Herman -- K.U.Leuven, Mechanical Engineering, Robotics Research Group <http://people.mech.kuleuven.ac.be/~bruyninc> Tel: +32 16 322480