objrec: a new player interface?

Jorge Santos Simón <[email protected]>
Newsgroups gmane.science.robotics.playerstage
Message-ID <[email protected]>
Hi all!

I'm planning to implement an object recognition interface for player.
The idea is to reuse at maximum blobfinder and add some commands/data
that a typical object recognition driver should provide:

POSSIBLE NEW COMMANDS:
  Enable/disable recognition (to save CPU)
  "Capture" an object currently at view
  Look for a particular object (or a list of them) or return all
recognized objects presents in the objects database
  Reset objects database
  ...

ADDITIONAL DATA TO SEND BACK TO CLIENTS:
  Recognized object name and description (instead of its color)
  A measure of the quality of the recognition
  ...

Now the question:
do you think an interface like this can be useful enough to add it to
the player interfaces?
or it's a better idea to implement is as a plugin interface?

In both cases, please fill free to make any proposal or comment to the
draft I show here. The idea is to make an interface as much generic as
possible: it is quite probable, I think, that in a near future player
will incorporate at least one object recognition driver.

Best regards,
Jorge

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