objrec: a new player interface?
Jorge Santos Simón <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <[email protected]> |
Hi all! I'm planning to implement an object recognition interface for player. The idea is to reuse at maximum blobfinder and add some commands/data that a typical object recognition driver should provide: POSSIBLE NEW COMMANDS: Enable/disable recognition (to save CPU) "Capture" an object currently at view Look for a particular object (or a list of them) or return all recognized objects presents in the objects database Reset objects database ... ADDITIONAL DATA TO SEND BACK TO CLIENTS: Recognized object name and description (instead of its color) A measure of the quality of the recognition ... Now the question: do you think an interface like this can be useful enough to add it to the player interfaces? or it's a better idea to implement is as a plugin interface? In both cases, please fill free to make any proposal or comment to the draft I show here. The idea is to make an interface as much generic as possible: it is quite probable, I think, that in a near future player will incorporate at least one object recognition driver. Best regards, Jorge ------------------------------------------------------------------------------