Re: objrec: a new player interface?
Toby Collett <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <[email protected]> |
Is the fiducial interface a closer match than the blockfinder, from memory it returns an ID of some sort already. Toby. 2010/5/25 Jorge Santos Simón <[email protected]>: > Hi all! > > I'm planning to implement an object recognition interface for player. > The idea is to reuse at maximum blobfinder and add some commands/data > that a typical object recognition driver should provide: > > POSSIBLE NEW COMMANDS: > Enable/disable recognition (to save CPU) > "Capture" an object currently at view > Look for a particular object (or a list of them) or return all > recognized objects presents in the objects database > Reset objects database > ... > > ADDITIONAL DATA TO SEND BACK TO CLIENTS: > Recognized object name and description (instead of its color) > A measure of the quality of the recognition > ... > > Now the question: > do you think an interface like this can be useful enough to add it to > the player interfaces? > or it's a better idea to implement is as a plugin interface? > > In both cases, please fill free to make any proposal or comment to the > draft I show here. The idea is to make an interface as much generic as > possible: it is quite probable, I think, that in a near future player > will incorporate at least one object recognition driver. > > Best regards, > Jorge > > ------------------------------------------------------------------------------ > > _______________________________________________ > Playerstage-developers mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-developers > ------------------------------------------------------------------------------