Re: objrec: a new player interface?

Geoff Biggs <[email protected]>
Newsgroups gmane.science.robotics.playerstage
Message-ID <[email protected]>
Such an interface would be very useful in Player. However, the best 
approach to developing it is to start with a plug-in interface. These 
are easier to develop and debug. Once the interface has settled, then we 
can look at adding it to Player.

Geoff

On 26/05/10 02:43, Jorge Santos Simón wrote:
> Hi all!
>
> I'm planning to implement an object recognition interface for player.
> The idea is to reuse at maximum blobfinder and add some commands/data
> that a typical object recognition driver should provide:
>
> POSSIBLE NEW COMMANDS:
>    Enable/disable recognition (to save CPU)
>    "Capture" an object currently at view
>    Look for a particular object (or a list of them) or return all
> recognized objects presents in the objects database
>    Reset objects database
>    ...
>
> ADDITIONAL DATA TO SEND BACK TO CLIENTS:
>    Recognized object name and description (instead of its color)
>    A measure of the quality of the recognition
>    ...
>
> Now the question:
> do you think an interface like this can be useful enough to add it to
> the player interfaces?
> or it's a better idea to implement is as a plugin interface?
>
> In both cases, please fill free to make any proposal or comment to the
> draft I show here. The idea is to make an interface as much generic as
> possible: it is quite probable, I think, that in a near future player
> will incorporate at least one object recognition driver.

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