Re: Dynamic Map

Tuna Toksoz <[email protected]>
Newsgroups gmane.science.robotics.playerstage
Message-ID <[email protected]>
Map dynamicity is something that may change how you interpret things. It is
also a bit complex.
Making a stage driver to represent dynamic maps might be a bit easier, but
how are you going to get this info on real robot? Are you going to use
laser, sonar? or do you have a vicon-like system?

You may use simulation proxy to get data about dynamic obstacles on stage,
and write your own driver, it shouldn't be that hard.



Tuna Toksöz
Eternal sunshine of the open source mind.

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On Thu, Jun 17, 2010 at 6:42 PM, Richard Vaughan <[email protected]> wrote:

> On Thu, Jun 17, 2010 at 3:52 PM, Ahmed Emam <[email protected]> wrote:
> > Hi there,
> > I'm trying to do path planning in a dynamic environment. I use a box
> > model in the Stage worldfile to represent "dynamic obstacles".
> > I have used MapProxy (based on the mapfile driver) to query this map;
> > but it provides me with just a static map, which is an exact copy of
> > the the png file i'm loading in the worldfile.
> >
> > Is there a way to get a map in a dynamic environment?
>
> Not directly. You can ask any Stage model for a map of itself via the
> MapProxy. If your map consists of many models, you'll have to stitch
> the individual map pieces together yourself.
>
> - rtv
>
> > --
> > Best Regards,
> > Ahmed Emam
> > School of Computer Science
> > Carnegie Mellon University '12
> >
> >
> >
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>
>
> --
> Richard Vaughan
> Autonomy Lab / Computing Science / Simon Fraser University
>
>
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