Re: playerstage
Rich Mattes <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <[email protected]> |
I don't think Captain Bedsock meant to be offensive. He's simply saying that most of the people on this list are quite busy with other things (research, projects, etc.) and don't have the time to guide you through a project every step of the way. Nobody is questioning your abilities or dedication, but this is your fifth or sixth email asking the list for guidance. Several of us have already sent you ideas and links (I know i sent you a large list of things in Player that could be improved, and links that tell you how to contribute changes.) Further, sending the same exact email more than once is bad form and tends to irritate people, as outlined in http://playerstage.sourceforge.net/wiki/Getting_help#Guidelines_for_mailing_list_messages In this case, the lack of replies to your message probably indicates that nobody objects to your idea, so you should go ahead and get started, and report back when you've made progress to see if anyone has any feedback. The visual configurator is also something Paul Osmialowski is looking at, he's sent a link to a wiki page with his thoughts on it so far. If that's what you're interested in working on, you should join that conversation and provide feedback on what he's got so far. Rich On 06/20/2010 05:05 AM, Mohammed Rashad wrote: > Does robotistics can only do with playerstage?. As a capable > programmer cant i contribute to playerstage?. > I am currently hacking playerstage code. after some suceesfull hacks I > will start coding of modeller as i told before > May I expect the help and support from playerstage developers as for > any other opensource projects. > > waiting for reply from other devs > -- > Rashad > > > ------------------------------------------------------------------------ > *From:* Captain Bedsock <[email protected]> > *To:* [email protected] > *Sent:* Thu, June 17, 2010 11:31:48 PM > *Subject:* Re: [Playerstage-developers] gui for playerstage > > Hi. You should know that many young, inexperienced programmers want to > do ambitious things but aren't ready for it, that is, they need lots > of hand-holding. And also, typically, unfortunately, they flake out; that > is they don't finish; the work proves too hard for the momentary > enthusiasm. > So people ignore them. Your current interaction > with the list makes you look like this. If you're a capable programmer > you can figure the code out yourself. And if you're just working > toward being > a capable programmer, well, working at figuring the code out will be good > experience, a working programmer will spend a lot of his time figuring out > code that's new to him anyway. But the thing is, the > player/stage/gazebo devs > are roboticists, interested in robots, the code is just a tool, so > spending > time helping someone with the code as opposed to robotics is very > secondary. > > Your idea of a modeller probably isn't bad, but then, it's pretty > self-contained. > So just do it; all the information, the files are there. If you > contribute something > without hand-holding, they may be more inclined to give you some time, > should > you need it at that later date. > > > From: Mohammed Rashad <[email protected] <mailto:[email protected]>> > > Date: Thu, Jun 17, 2010 at 11:25 AM > > Subject: [Playerstage-developers] gui for playerstage > > To: [email protected] > <mailto:[email protected]> > > > > I already send this mail to list and didnt get any response from > > the list . Maybe my mail have gone to spam folder. So I am sending > > this again! > > > > Hi playerstage developers, > > I am planning to contribue on gui part of playerstage. But dont know > > where to start. please anyone provide me how to start contributing to > > gui of playerstage project. > > > > I had some ideas to share with you all. > > 1. When playerstage start a default gui is loaded for loading world > file. > > 2. Create / design world files graphically. > > A toolbox should be displayed on left pane including > > drivers,camera,sensors etc. > > Users can drag sensors and other grapically and place them on > > the worksheet and compile to make world files > > An example of gui modeler > http://grass.osgeo.org/wiki/WxGUI_Modeler > > another example is pcb designers something like tina design > > suite or ORCA > > http://www.electronics-lab.com/downloads/schematic/004/screeshoot.html > > This displays toolbar on top and users drag item on the > > mainwindow and finally print the required PCB > > > > It will be nice if playerstage have such a user interface for creating > > world files. > > After building this new gui interface we can also plan for another for > > creating custom drivers graphically(after the first interface). > > > > I need some starting point for this development. If you all like my > > idea and playerstage needs such an interface, please support me > > If anyone is unclear about this idea please send me an email. we can > > discuss on any irc channel!. > > > ------------------------------------------------------------------------------ > ThinkGeek and WIRED's GeekDad team up for the Ultimate > GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the > lucky parental unit. See the prize list and enter to win: > http://p.sf.net/sfu/thinkgeek-promo > > > _______________________________________________ > Playerstage-developers mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-developers > ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Playerstage-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-developers