Re: Drawing on Player/Stage GUI
George Brindeiro <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <[email protected]> |
Hi Jacob, Yes, I was able to complete my simulation, but I took another (somewhat simpler) approach. I created a world where in the right you would have the real situation the robot was in, and in the left its belief regarding its localization, by explicitly defining the position in Stage for the "dummy robot" in the left. I did not show the uncertainty in the GUI, rather I output that to standard output. If you are interested in that, I can look my code up and show you how I did it. gtg056s wrote: > > Were you able to complete your simulation? I'm trying to add the similar > environment to my simulation and am having a bit trouble implementing the > codes. If you were successful, could you give me a tip on this topic? > > Jacob > > > > George Brindeiro wrote: >> >> Hi everyone! >> >> I would like to implement Kalman Filter Localization in Player/Stage, and >> add to that visual feedback related to it in the Stage world GUI - >> something indicating the uncertainty relative to position. How can I >> create a device that alters the GUI in such way? Something like what the >> laser rangefinder does... >> >> Thank you very much! >> George Brindeiro >> (University of Brasília) >> > > -- View this message in context: http://old.nabble.com/Drawing-on-Player-Stage-GUI-tp24024516p29008582.html Sent from the playerstage-developers mailing list archive at Nabble.com. ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Playerstage-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-developers