[ playerstage-Patches-3016030 ] Multiline Drawing for Player and Stage
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Patches item #3016030, was opened at 2010-06-14 20:25 Message generated for change (Tracker Item Submitted) made by tehlike You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=433166&aid=3016030&group_id=42445 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Tuna Toksoz (tehlike) Assigned to: Nobody/Anonymous (nobody) Summary: Multiline Drawing for Player and Stage Initial Comment: Hello, While playing with player/stage, I often felt the necessity of drawing multiple disjoint lines in a single go. Sending them using multiple DrawLine requests caused some performance problem while debugging (I was debugging RRT algorithm i implemented, and needed to draw the tree sometimes). I changed the player api and proposed DrawMultiline method which is very similar to DrawPolyline. I also added the necessary handlers in stage plugin. In the attachment you can find my work. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=433166&aid=3016030&group_id=42445 ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first