objrec: interface proposal
Jorge Santos Simón <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <[email protected]> |
Hi all! I have implemented an object recognition plugin interface for player. It is barely based on blobfinder, with some additional commands/data that a typical object recognition driver should provide: NEW COMMANDS: - Enable/disable recognition (to save CPU) - "Capture" an object currently at view - Look only for a particular list of objects, or return all recognized objects presents in the database ADDITIONAL DATA TO SEND BACK TO CLIENTS: - Recognized object name (instead of its color) - A measure of the quality of the recognition - A bounding polygon instead of a box - The direction to the object, relative to the camera pose - Some more.... (perhaps too much more!) As I have created it as a plugin interface, I haven't worried too much on doing something really generic, and so the data about matches is very biased to my own driver (the Evolution's implementation of ViPR) Of course, before including an interface like this as part of player core we should discuss a lot of changes to do something generic enough. I have attached just the .def file, but I can also send the driver code, if anyone is interested. Best regards, Jorge ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Playerstage-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-developers
099_objrec.def
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