Re: Porting the Stage project on Qt 4.8.3

giorgik <[email protected]>
Newsgroups gmane.science.robotics.playerstage
Message-ID <[email protected]>
dear Rich Mattes-2, I was able to compile the project in Stage Qt. I do not
understand only because I do not displays the graphics window and then as it
goes in segmentation fault.
I wish I could give my whole project so as to make it public and it needs
corrections. This is the stage-master version for Windows and MinGW with ide
QtCreator. I'll put in attached my complete project.
http://old.nabble.com/file/p34801733/AreaRobot.zip AreaRobot.zip 


Rich Mattes-2 wrote:
> 
> On 11/25/2012 02:01 PM, giorgik wrote:
>> Hello to all. I found the project Stage (robot simulator) very
>> interesting
>> and would like to make a porting to Qt using libraries for version 4.8.3.
>> Would it be possible to have the manual design of C ++ code of Stage
>> 3.2.2
>> from which to do the porting? Among you anyone wants to add me to do it?
> 
> This sounds like a great project!  I would recommend that you start with 
> the latest version of Stage in git, instead of 3.2.2.  I believe the 
> libstage API was cleaned up between 3.2 and 4.x. Forking Stage on github 
> and creating a branch for qt development would probably be your best bet.
> 
> The Stage API is outlined at http://rtv.github.com/Stage/ but there is 
> no real architecture or design document that I'm aware of.  Stage 
> basically builds into 2 parts:
> * libstage, a shared library, which contains all of the models, 
> simulation logic, GUI code, config file parsing utilities, and opengl
> code.
> * The "stage" binary, the main entry point, which consists of only 
> main.cc.  It handles invoking libstage based on the command line 
> arguments supplied to the program.
> 
> libstageplugin, the Player plugin driver, also invokes libstage when 
> used, and hooks into the different models within libstage to accept 
> input and feed output through the Player interfaces.
> 
> Rich
> 
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> 
> 

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