Re: Running simulation > 10Hz

"Richard Vaughan" <[email protected]>
Newsgroups gmane.science.robotics.playerstage
Message-ID <1365811420206.af8aee48@Nodemailer>
I should fix this. 


—
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On Fri, Apr 12, 2013 at 5:00 PM, Rich Mattes <[email protected]> wrote:

> On 04/12/2013 12:26 PM, Richard Vaughan wrote:
>> Hi,
>>
>> You just need to set
>>
>> interval_sim 20
>>
>> in Stage's worldfile and Stage will run the simulation with 50 steps
>> per second and attempt to do this in real time. I just confirmed that
>> this works for me with standalone Stage (i.e. without Player).
>>
>> If you want Stage to try to run faster than real time, do this in the
>> top level of your worldfile:
>>
>> speedup X
>>
>> where X is the multiple of real time you want, or -1 to go as fast as it can.
>>
>> Can anyone with recent experience running Player/Stage at high
>> frequencies comment on whether any Player configuration is needed?
>>
>> - rtv
>>
>>
>>
> The Player interface should be able to keep up, but Stage's Player 
> interface publishes data at a fixed rate, regardless of the step size or 
> speedup.  There was a thread on playerstage-users a little while ago 
> about this:
> http://player-stage-gazebo.10965.n7.nabble.com/Update-rate-of-player-3-1-0-and-PUSH-PULL-td2960.html
> Rich
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apps and a phenomenal toolset for data science. Developers can use
our toolset for easy data analysis & visualization. Get a free account!
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