Re: Running simulation > 10Hz

Rich Mattes <[email protected]>
Newsgroups gmane.science.robotics.playerstage
Message-ID <[email protected]>
On 04/12/2013 12:26 PM, Richard Vaughan wrote:
> Hi,
>
> You just need to set
>
> interval_sim 20
>
> in Stage's worldfile and Stage will run the simulation with 50 steps
> per second and attempt to do this in real time. I just confirmed that
> this works for me with standalone Stage (i.e. without Player).
>
> If you want Stage to try to run faster than real time, do this in the
> top level of your worldfile:
>
> speedup X
>
> where X is the multiple of real time you want, or -1 to go as fast as it can.
>
> Can anyone with recent experience running Player/Stage at high
> frequencies comment on whether any Player configuration is needed?
>
> - rtv
>
>
>
The Player interface should be able to keep up, but Stage's Player 
interface publishes data at a fixed rate, regardless of the step size or 
speedup.  There was a thread on playerstage-users a little while ago 
about this:
http://player-stage-gazebo.10965.n7.nabble.com/Update-rate-of-player-3-1-0-and-PUSH-PULL-td2960.html

Rich

------------------------------------------------------------------------------
Precog is a next-generation analytics platform capable of advanced
analytics on semi-structured data. The platform includes APIs for building
apps and a phenomenal toolset for data science. Developers can use
our toolset for easy data analysis & visualization. Get a free account!
http://www2.precog.com/precogplatform/slashdotnewsletter
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.