Re: Running simulation > 10Hz

ulle <[email protected]>
Newsgroups gmane.science.robotics.playerstage
Message-ID <[email protected]>
Hi!

I work in the same project as p1r.

Thanks for the fix, Richard. Now I can receive sensor updates every
simulated 10ms, but only when I reduce the simulation speed substantially.
In real time I still get somewhat irregular updates every 120-200ms.

I have set interval_sim and update_interval to 10. If I set speedup to -1
the simulation runs at about half as slow as real time.

I have a four-core cpu and none of them are working above 40% when running a
simulation in real time.

Rickard, you mention Player needs some work. Could you, or anyone else,
point at some specific parts that I can have a look at? Right now I am stuck
in playerclient.cc approximately at row 237 --- if
(NULL==playerc_client_read(mClient)). I cant find the playerc_client_read
function.

Thanks,
Ulle



--
View this message in context: http://player-stage-gazebo.10965.n7.nabble.com/Running-simulation-10Hz-tp18646p18659.html
Sent from the playerstage-developers mailing list archive at Nabble.com.

------------------------------------------------------------------------------
Precog is a next-generation analytics platform capable of advanced
analytics on semi-structured data. The platform includes APIs for building
apps and a phenomenal toolset for data science. Developers can use
our toolset for easy data analysis & visualization. Get a free account!
http://www2.precog.com/precogplatform/slashdotnewsletter
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.