Re: Running simulation > 10Hz
ulle <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <[email protected]> |
Hi! I work in the same project as p1r. Thanks for the fix, Richard. Now I can receive sensor updates every simulated 10ms, but only when I reduce the simulation speed substantially. In real time I still get somewhat irregular updates every 120-200ms. I have set interval_sim and update_interval to 10. If I set speedup to -1 the simulation runs at about half as slow as real time. I have a four-core cpu and none of them are working above 40% when running a simulation in real time. Rickard, you mention Player needs some work. Could you, or anyone else, point at some specific parts that I can have a look at? Right now I am stuck in playerclient.cc approximately at row 237 --- if (NULL==playerc_client_read(mClient)). I cant find the playerc_client_read function. Thanks, Ulle -- View this message in context: http://player-stage-gazebo.10965.n7.nabble.com/Running-simulation-10Hz-tp18646p18659.html Sent from the playerstage-developers mailing list archive at Nabble.com. ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter