Re: Running simulation > 10Hz

Richard Vaughan <[email protected]>
Newsgroups gmane.science.robotics.playerstage
Message-ID <CAF-Z8WqWjdoKkmxwJ1DWMPNeydwTtZq=VXA3Sd50bv8kXd22Jw@mail.gmail.com>
I'll look into this!

If you can send me your P/S setup to test with, that would help me
make sure this works for you (.world, .cfg and a minimal Player client
that shows the problem). I don't have a current Player workload to
test with.

update_interval is deprecated and replaced by speedup.

- rtv



On Mon, Apr 15, 2013 at 8:20 AM, ulle <[email protected]> wrote:
> Hi!
>
> I work in the same project as p1r.
>
> Thanks for the fix, Richard. Now I can receive sensor updates every
> simulated 10ms, but only when I reduce the simulation speed substantially.
> In real time I still get somewhat irregular updates every 120-200ms.
>
> I have set interval_sim and update_interval to 10. If I set speedup to -1
> the simulation runs at about half as slow as real time.
>
> I have a four-core cpu and none of them are working above 40% when running a
> simulation in real time.
>
> Rickard, you mention Player needs some work. Could you, or anyone else,
> point at some specific parts that I can have a look at? Right now I am stuck
> in playerclient.cc approximately at row 237 --- if
> (NULL==playerc_client_read(mClient)). I cant find the playerc_client_read
> function.
>
> Thanks,
> Ulle
>
>
>
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