Re: Running simulation > 10Hz

ulle <[email protected]>
Newsgroups gmane.science.robotics.playerstage
Message-ID <[email protected]>
Hi again

I tried the writelog thing, and the data stored in the log file has updated
at 100Hz. But the data my client program obtains is only a small fraction of
that.
I measured the time my client program takes to wait for the data compared to
how long it takes to execute other stuff in my loop. My code takes usually
less than 1ms while the Read() function takes 50-300ms.
I provide a text file with a few debug outputs for three loops that include
elapsed time, odo and ranger data. Then the log data follows where I have
marked those instances corresponding to the debug outputs.
(For some reason the ranger data in the log consists of one correct line and
one line with 0.5 at all measurements.)
robot.log
<http://player-stage-gazebo.10965.n7.nabble.com/file/n18671/robot.log>  

Regards,
Ulle



--
View this message in context: http://player-stage-gazebo.10965.n7.nabble.com/Running-simulation-10Hz-tp18646p18671.html
Sent from the playerstage-developers mailing list archive at Nabble.com.

------------------------------------------------------------------------------
Precog is a next-generation analytics platform capable of advanced
analytics on semi-structured data. The platform includes APIs for building
apps and a phenomenal toolset for data science. Developers can use
our toolset for easy data analysis & visualization. Get a free account!
http://www2.precog.com/precogplatform/slashdotnewsletter
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.