Re: Running simulation > 10Hz
Rich Mattes <[email protected]>
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <[email protected]> |
On 04/16/2013 10:00 AM, ulle wrote: > I have to check with my superior before I can send you any setup files, > sorry. > The problem I mentioned occur when I start player with the .cfg-file first > and then start the client program. > I modified wander.cc a bit and when I start that directly from inside the > .world-file (like in the simple.world example provided) both position and > ranger updates run at 100Hz. > I guess playerclient.cc is not used when I run the wander control function. > > Best regards, > Ulle If you use the "writelog" Player driver to capture all of the position2d and ranger messages from Stage do you see the updates at 100Hz? You may be processing messages too slowly and overflowing the message queue, (though usually you'll see a bunch of terminal output if that happens). Do you see all of the updates when you run Stage at or slower than realtime? Rich ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter