Re: Is player dead?

Richard Vaughan <[email protected]> Wed, 10 Jun 2015 18:05:02 -0700
Newsgroups gmane.science.robotics.playerstage
Message-ID <CAD7rSzXwFQe0mMkGtha4O+arFPihhy_kak_J0ocB-6L4pTs2kQ@mail.gmail.com>
Thanks Rich. Github makes sense to me too. Thanks for working on this.

R/

On Wed, Jun 10, 2015 at 5:35 PM, Rich Mattes <[email protected]> wrote:

> Hi all,
>
> First, yes, I am still maintaining Player and I'm happy to accept
> patches and field bug reports.  It's not under active development
> anymore, but it's not dead by any means.  I've been chipping away at
> things here and there, like updating drivers to support new library
> versions and updating the xdr and interface generation scripts to work
> with python 3.
>
> I'm glad this thread has popped up, as I've been thinking about the
> sourceforge hosting situation for the past few days, and  addressing it
> has been quickly moving up my to-do list.  About a year or two ago I
> worked out the proper git-svn incantation and username/email address
> mappings to export the entire Player svn repository history into git.
> I'll try to dig that up again and see if I can get the tree and the
> history into git locally.
>
> Github and Bitbucket are both good choices for a new host, though I lean
> towards github because it's a lot more popular.  My gameplan is to set
> up a github organization called "playerproject" to host the code under,
> and create a "player" repository underneath for the Player code.  Once I
> push the git tree, I'll add whichever of you would like to be part of
> the new github org and look at migrating the issues, wiki, website, api
> docs, etc. from sf and tagging a 3.1 release under the new
> infrastructure.  I don't have a lot of time for the rest of this month,
> but I think I can at least get the code moved, and worry about the rest
> once I get some more free time.
>
> Rich
>
> On 06/10/2015 07:05 PM, BiggsGeoffrey wrote:
> > I think that they already have melted down. The recent incident with SF
> > taking over the GIMP Windows project and bundling adware in the
> > installer was not an isolated incident.
> >
> >
> > Github would seem to be the logical choice at the moment, but I think
> > that any migration destination should be driven by Rich's needs, to
> > ensure he can maintain it easily.
> >
> >
> > Geoff
> >
> >
> > ------------------------------------------------------------------------
> > *From:* Richard Vaughan <[email protected]>
> > *Sent:* Thursday, 11 June 2015 3:04 a.m.
> > *To:* [email protected]
> > *Subject:* Re: [Playerstage-developers] Is player dead?
> > Seconding Brian's answer. Player and Stage are mature and in maintenance
> > mode. Rich is accepting patches that fix bugs, etc. but may not respond
> > as quickly as in past years. The code remains available and always will.
> >
> > By the way, we might want to migrate Player away from SourceForge before
> > they melt down completely.
> >
> > Richard/
> >
> >
> > On Wed, Jun 10, 2015 at 10:35 AM, Brian Gerkey <[email protected]
> > <mailto:[email protected]>> wrote:
> >
> >     hi Fred,
> >
> >     It's awesome to hear that you're still using Player.  We put a lot of
> >     effort into that tool for many years.
> >
> >     It's fair to say that Player is no longer under active development,
> >     but that doesn't mean that it's dead.  I handed over responsibility
> >     for Player to the very capable Rich Mattes several years ago, when I
> >     turned my attention to ROS.  I think that Rich is still applying
> >     patches.  Looks like this is the place to submit them:
> >     http://sourceforge.net/p/playerstage/patches/
> >
> >     brian.
> >
> >     On Wed, Jun 10, 2015 at 8:32 AM, Fred Labrosse <[email protected]
> >     <mailto:[email protected]>> wrote:
> >     > All,
> >     >
> >     > Sorry for the blunt question, but do I sense that player is dying?
> >     >
> >     > I’m asking because I am still using it, but see very little
> traffic on either mailing list and very few commits made to the svn
> repository.  I have a few diffs to submit that have to do with ptz
> interfaces and the sonyevid30 driver and I was wondering if  there was any
> point in submitting them.
> >     >
> >     > Player has been very useful to me for many years, and I would hate
> seeing it disappear, especially since changing to something else, such as
> ROS, would be quite some work for me to port some of our player code to the
> new system.
> >     >
> >     > Any views on that?
> >     >
> >     > Cheers,
> >     >
> >     > Fred
> >     >
> >     >
> >     >
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> >
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