Re: Is player dead?
Richard Vaughan <[email protected]> Wed, 10 Jun 2015 18:05:02 -0700
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <CAD7rSzXwFQe0mMkGtha4O+arFPihhy_kak_J0ocB-6L4pTs2kQ@mail.gmail.com> |
Thanks Rich. Github makes sense to me too. Thanks for working on this. R/ On Wed, Jun 10, 2015 at 5:35 PM, Rich Mattes <[email protected]> wrote: > Hi all, > > First, yes, I am still maintaining Player and I'm happy to accept > patches and field bug reports. It's not under active development > anymore, but it's not dead by any means. I've been chipping away at > things here and there, like updating drivers to support new library > versions and updating the xdr and interface generation scripts to work > with python 3. > > I'm glad this thread has popped up, as I've been thinking about the > sourceforge hosting situation for the past few days, and addressing it > has been quickly moving up my to-do list. About a year or two ago I > worked out the proper git-svn incantation and username/email address > mappings to export the entire Player svn repository history into git. > I'll try to dig that up again and see if I can get the tree and the > history into git locally. > > Github and Bitbucket are both good choices for a new host, though I lean > towards github because it's a lot more popular. My gameplan is to set > up a github organization called "playerproject" to host the code under, > and create a "player" repository underneath for the Player code. Once I > push the git tree, I'll add whichever of you would like to be part of > the new github org and look at migrating the issues, wiki, website, api > docs, etc. from sf and tagging a 3.1 release under the new > infrastructure. I don't have a lot of time for the rest of this month, > but I think I can at least get the code moved, and worry about the rest > once I get some more free time. > > Rich > > On 06/10/2015 07:05 PM, BiggsGeoffrey wrote: > > I think that they already have melted down. The recent incident with SF > > taking over the GIMP Windows project and bundling adware in the > > installer was not an isolated incident. > > > > > > Github would seem to be the logical choice at the moment, but I think > > that any migration destination should be driven by Rich's needs, to > > ensure he can maintain it easily. > > > > > > Geoff > > > > > > ------------------------------------------------------------------------ > > *From:* Richard Vaughan <[email protected]> > > *Sent:* Thursday, 11 June 2015 3:04 a.m. > > *To:* [email protected] > > *Subject:* Re: [Playerstage-developers] Is player dead? > > Seconding Brian's answer. Player and Stage are mature and in maintenance > > mode. Rich is accepting patches that fix bugs, etc. but may not respond > > as quickly as in past years. The code remains available and always will. > > > > By the way, we might want to migrate Player away from SourceForge before > > they melt down completely. > > > > Richard/ > > > > > > On Wed, Jun 10, 2015 at 10:35 AM, Brian Gerkey <[email protected] > > <mailto:[email protected]>> wrote: > > > > hi Fred, > > > > It's awesome to hear that you're still using Player. We put a lot of > > effort into that tool for many years. > > > > It's fair to say that Player is no longer under active development, > > but that doesn't mean that it's dead. I handed over responsibility > > for Player to the very capable Rich Mattes several years ago, when I > > turned my attention to ROS. I think that Rich is still applying > > patches. Looks like this is the place to submit them: > > http://sourceforge.net/p/playerstage/patches/ > > > > brian. > > > > On Wed, Jun 10, 2015 at 8:32 AM, Fred Labrosse <[email protected] > > <mailto:[email protected]>> wrote: > > > All, > > > > > > Sorry for the blunt question, but do I sense that player is dying? > > > > > > I’m asking because I am still using it, but see very little > traffic on either mailing list and very few commits made to the svn > repository. I have a few diffs to submit that have to do with ptz > interfaces and the sonyevid30 driver and I was wondering if there was any > point in submitting them. > > > > > > Player has been very useful to me for many years, and I would hate > seeing it disappear, especially since changing to something else, such as > ROS, would be quite some work for me to port some of our player code to the > new system. > > > > > > Any views on that? > > > > > > Cheers, > > > > > > Fred > > > > > > > > > > ------------------------------------------------------------------------------ > > > _______________________________________________ > > > Playerstage-developers mailing list > > >[email protected] > > <mailto:[email protected]> > > >https://lists.sourceforge.net/lists/listinfo/playerstage-developers > > > > > ------------------------------------------------------------------------------ > > _______________________________________________ > > Playerstage-developers mailing list > > [email protected] > > <mailto:[email protected]> > > https://lists.sourceforge.net/lists/listinfo/playerstage-developers > > > > > > > > > > > ------------------------------------------------------------------------------ > > > > > > > > _______________________________________________ > > Playerstage-developers mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/playerstage-developers > > > > > ------------------------------------------------------------------------------ > _______________________________________________ > Playerstage-developers mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-developers > ------------------------------------------------------------------------------ _______________________________________________ Playerstage-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-developers