documentation for player/stage
"Dr. Kevin Nickels" <[email protected]> Tue, 16 Jun 2015 11:53:40 -0500
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <CAJptNOsXcV0Hvc9SFbgPt9ikP3bQuKb_-j7qjSd_RXp_0EkOSA@mail.gmail.com> |
+1 on github for the code. I'm interested in the documentation discussion - I've been slowly updating Jenny Owen's tutorial (with her till she got a "real job"). I found that LaTeX isn't the best for collaboration (i.e. I can't have any of my undergrad research students edit it directly), so we've been putting it into github markdown, now I'm wondering if that was the best choice :) It's now at https://github.com/NickelsLab/Player-Stage-Manual, if anyone wants to start picking at it. The python chapters are not complete, but all the stuff in Version 4 of the manual (which uses player-3.0.2 and stage-4.1.1) is all there. My current student is past the player/stage learning phase and is into application research - so this is now a spare-time project. As Rich says, I'll get to it as I have time :) --kn On Wed, Jun 10, 2015 at 10:39 PM, Rich Mattes <[email protected]> wrote: > Alright I got the Player code imported and invited a few people to the > new github organization. I will grab the "www" and "papers" folders out > of svn and set up repositories under playerproject for each of them. > > Github will let us host a page at playerproject.github.io, but it won't > let us use php. I can restructure the playerstage.sf.net site to be > flat html instead of using php, which wouldn't be too hard. I can also > use some space on my personal webserver to host the site, which will let > us not have to mess with the site, and will let us import and keep > running mediawiki with all the wiki spam that entails. I think we can > worry about that later though. > > I have noticed a lot of people using readthedocs.org as well, and also > have no idea how that works. I'll look into that for the doxygen > documentation. > > Rich > > On 06/10/2015 10:21 PM, BiggsGeoffrey wrote: > > An excellent plan, Rich. > > > > I agree that the code is the priority. For the website, etc., they will > still be usable from SF until SF decides to coopt the project. What about > putting the website and so on in a branch for now until you have time to > look at them? > > > > One possibly for the API docs is readthedocs.org. I have absolutely no > idea how they operate, but I seem to be increasingly directed there for > documentation. > > > > Geoff > > ________________________________________ > > From: Brian Gerkey <[email protected]> > > Sent: Thursday, 11 June 2015 10:08 a.m. > > To: [email protected] > > Subject: Re: [Playerstage-developers] Is player dead? > > > > Ditto, +1 to that plan. > > > > On Wed, Jun 10, 2015 at 6:05 PM, Richard Vaughan <[email protected]> wrote: > >> Thanks Rich. Github makes sense to me too. Thanks for working on this. > >> > >> R/ > >> > >> On Wed, Jun 10, 2015 at 5:35 PM, Rich Mattes <[email protected]> wrote: > >>> > >>> Hi all, > >>> > >>> First, yes, I am still maintaining Player and I'm happy to accept > >>> patches and field bug reports. It's not under active development > >>> anymore, but it's not dead by any means. I've been chipping away at > >>> things here and there, like updating drivers to support new library > >>> versions and updating the xdr and interface generation scripts to work > >>> with python 3. > >>> > >>> I'm glad this thread has popped up, as I've been thinking about the > >>> sourceforge hosting situation for the past few days, and addressing it > >>> has been quickly moving up my to-do list. About a year or two ago I > >>> worked out the proper git-svn incantation and username/email address > >>> mappings to export the entire Player svn repository history into git. > >>> I'll try to dig that up again and see if I can get the tree and the > >>> history into git locally. > >>> > >>> Github and Bitbucket are both good choices for a new host, though I > lean > >>> towards github because it's a lot more popular. My gameplan is to set > >>> up a github organization called "playerproject" to host the code under, > >>> and create a "player" repository underneath for the Player code. Once > I > >>> push the git tree, I'll add whichever of you would like to be part of > >>> the new github org and look at migrating the issues, wiki, website, api > >>> docs, etc. from sf and tagging a 3.1 release under the new > >>> infrastructure. I don't have a lot of time for the rest of this month, > >>> but I think I can at least get the code moved, and worry about the rest > >>> once I get some more free time. > >>> > >>> Rich > >>> > >>> On 06/10/2015 07:05 PM, BiggsGeoffrey wrote: > >>>> I think that they already have melted down. The recent incident with > SF > >>>> taking over the GIMP Windows project and bundling adware in the > >>>> installer was not an isolated incident. > >>>> > >>>> > >>>> Github would seem to be the logical choice at the moment, but I think > >>>> that any migration destination should be driven by Rich's needs, to > >>>> ensure he can maintain it easily. > >>>> > >>>> > >>>> Geoff > >>>> > >>>> > >>>> > ------------------------------------------------------------------------ > >>>> *From:* Richard Vaughan <[email protected]> > >>>> *Sent:* Thursday, 11 June 2015 3:04 a.m. > >>>> *To:* [email protected] > >>>> *Subject:* Re: [Playerstage-developers] Is player dead? > >>>> Seconding Brian's answer. Player and Stage are mature and in > maintenance > >>>> mode. Rich is accepting patches that fix bugs, etc. but may not > respond > >>>> as quickly as in past years. The code remains available and always > will. > >>>> > >>>> By the way, we might want to migrate Player away from SourceForge > before > >>>> they melt down completely. > >>>> > >>>> Richard/ > >>>> > >>>> > >>>> On Wed, Jun 10, 2015 at 10:35 AM, Brian Gerkey <[email protected] > >>>> <mailto:[email protected]>> wrote: > >>>> > >>>> hi Fred, > >>>> > >>>> It's awesome to hear that you're still using Player. We put a > lot > >>>> of > >>>> effort into that tool for many years. > >>>> > >>>> It's fair to say that Player is no longer under active > development, > >>>> but that doesn't mean that it's dead. I handed over > responsibility > >>>> for Player to the very capable Rich Mattes several years ago, > when I > >>>> turned my attention to ROS. I think that Rich is still applying > >>>> patches. Looks like this is the place to submit them: > >>>> http://sourceforge.net/p/playerstage/patches/ > >>>> > >>>> brian. > >>>> > >>>> On Wed, Jun 10, 2015 at 8:32 AM, Fred Labrosse <[email protected] > >>>> <mailto:[email protected]>> wrote: > >>>> > All, > >>>> > > >>>> > Sorry for the blunt question, but do I sense that player is > dying? > >>>> > > >>>> > I’m asking because I am still using it, but see very little > >>>> traffic on either mailing list and very few commits made to the svn > >>>> repository. I have a few diffs to submit that have to do with ptz > >>>> interfaces and the sonyevid30 driver and I was wondering if there > was any > >>>> point in submitting them. > >>>> > > >>>> > Player has been very useful to me for many years, and I would > hate > >>>> seeing it disappear, especially since changing to something else, > such as > >>>> ROS, would be quite some work for me to port some of our player code > to the > >>>> new system. > >>>> > > >>>> > Any views on that? > >>>> > > >>>> > Cheers, > >>>> > > >>>> > Fred > >>>> > > >>>> > > >>>> > > >>>> > ------------------------------------------------------------------------------ > >>>> > _______________________________________________ > >>>> > Playerstage-developers mailing list > >>>> >[email protected] > >>>> <mailto:[email protected]> > >>>> > > https://lists.sourceforge.net/lists/listinfo/playerstage-developers > >>>> > >>>> > >>>> > ------------------------------------------------------------------------------ > >>>> _______________________________________________ > >>>> Playerstage-developers mailing list > >>>> [email protected] > >>>> <mailto:[email protected]> > >>>> > https://lists.sourceforge.net/lists/listinfo/playerstage-developers > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > ------------------------------------------------------------------------------ > >>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> Playerstage-developers mailing list > >>>> [email protected] > >>>> https://lists.sourceforge.net/lists/listinfo/playerstage-developers > >>>> > >>> > >>> > >>> > ------------------------------------------------------------------------------ > >>> _______________________________________________ > >>> Playerstage-developers mailing list > >>> [email protected] > >>> https://lists.sourceforge.net/lists/listinfo/playerstage-developers > >> > >> > >> > >> > ------------------------------------------------------------------------------ > >> > >> _______________________________________________ > >> Playerstage-developers mailing list > >> [email protected] > >> https://lists.sourceforge.net/lists/listinfo/playerstage-developers > >> > > > > > ------------------------------------------------------------------------------ > > _______________________________________________ > > Playerstage-developers mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/playerstage-developers > > > > > ------------------------------------------------------------------------------ > > _______________________________________________ > > Playerstage-developers mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/playerstage-developers > > > > > ------------------------------------------------------------------------------ > _______________________________________________ > Playerstage-developers mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-developers > -- Kevin Nickels <[email protected]> http://www.trinity.edu/knickels 210-999-7543 Associate Professor, Engineering Science, Trinity University Center for Sciences and Innovation (CSI), Rm 470Q, San Antonio TX 78212-7200 ------------------------------------------------------------------------------ _______________________________________________ Playerstage-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-developers