shadows, highlights, blacks + white levels & exposure

"James Churchman [email protected] [svg-developers]" <[email protected]> Wed, 3 Jun 2015 01:37:00 +0100
Newsgroups gmane.text.xml.svg.devel
Message-ID <CAE0yOYmhoe1rcLBfPCor8m-G8_9Hd_aZp=ak+aMJNjgXfm++Nw@mail.gmail.com>
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Hi guys


I am attempting to create the traditional shadows, highlights, blacks &
white level & exposure adjustments using SVG filters
The easiest way i can see seems to be to use feComponentTransfer as follows
:

<feComponentTransfer>
   <feFuncR type="table" tableValues="0 0.25 0.5 0.75 1"></feFuncR>
   <feFuncG type="table" tableValues="0 0.25 0.5 0.75 1"></feFuncG>
   <feFuncB type="table" tableValues="0 0.25 0.5 0.75 1"></feFuncB>
</feComponentTransfer>


Starting with the tableValues of "0 0.25 0.5 0.75 1" that map to the
original component transfer, then for a shadows boos say add 0.1 to the
0.25, for a highlight reduction subtract 0.1 from the 0.75 etc.. to now
give :
"0 0.35 0.5 0.65 1"

This has got me most of the way there but it increases the saturation as
well as boosting or reducing the luminance ( this is to be expected )

I was wondering if there was a better way or if there was an easy to
achieve a blending mode of "lightness" which when combined with the
original image would only alter the luminance or a "color" blending mode
which could use the color from the original source image !

Best regards

James

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Hi guys <br><br><br>I am attempting to create the traditional shadows, high=
lights, blacks &amp; white level &amp; exposure adjustments using SVG filte=
rs<br>The easiest way i can see seems to be to use feComponentTransfer as f=
ollows :<br><br>&lt;feComponentTransfer&gt;<br> =C2=A0 =C2=A0&lt;feFuncR ty=
pe=3D&quot;table&quot; tableValues=3D&quot;0 0.25 0.5 0.75 1&quot;&gt;&lt;/=
feFuncR&gt;<br> =C2=A0 =C2=A0&lt;feFuncG type=3D&quot;table&quot; tableValu=
es=3D&quot;0 0.25 0.5 0.75 1&quot;&gt;&lt;/feFuncG&gt;<br> =C2=A0 =C2=A0&lt=
;feFuncB type=3D&quot;table&quot; tableValues=3D&quot;0 0.25 0.5 0.75 1&quo=
t;&gt;&lt;/feFuncB&gt;<br>&lt;/feComponentTransfer&gt;<br><br><br>Starting =
with the tableValues of &quot;0 0.25 0.5 0.75 1&quot; that map to the origi=
nal component transfer, then for a shadows boos say add 0.1 to the 0.25, fo=
r a highlight reduction subtract 0.1 from the 0.75 etc.. to now give :<br>&=
quot;0 0.35 0.5 0.65 1&quot;<br><br>This has got me most of the way there b=
ut it increases the saturation as well as boosting or reducing the luminanc=
e ( this is to be expected )<br><br>I was wondering if there was a better w=
ay or if there was an easy to achieve a blending mode of &quot;lightness&qu=
ot; which when combined with the original image would only alter the lumina=
nce or a &quot;color&quot; blending mode which could use the color from the=
 original source image !<br><br>Best regards<br><br>James




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         Posted by: James Churchman &lt;[email protected]&gt;       =
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