Re: [PATCH v3 07/12] lib/igt_color: Add YUV pixel reading support
Alex Hung <[email protected]> Sat, 25 Jul 2026 01:10:00 -0600
| Newsgroups | org.freedesktop.lists.igt-dev |
|---|---|
| Message-ID | <[email protected]> |
Reviewed-by: Alex Hung <[email protected]> On 6/23/26 11:57, Harry Wentland wrote: > Add functions to read YUV pixel values from framebuffers. Supports > NV12 and P010 formats with proper handling of: > - Multi-planar Y/UV data layout > - 8-bit and 10-bit sample depths > - Chroma subsampling > > This provides the foundation for YUV color transformation testing. > > Assisted-by: Claude:claude-sonnet-4-5 > Signed-off-by: Harry Wentland <[email protected]> > --- > lib/igt_color.c | 72 +++++++++++++++++++++++++++++++++++++++++++++++++ > 1 file changed, 72 insertions(+) > > diff --git a/lib/igt_color.c b/lib/igt_color.c > index 8c405275acf8..a451f5642bac 100644 > --- a/lib/igt_color.c > +++ b/lib/igt_color.c > @@ -259,6 +259,78 @@ void igt_color_multiply_inv_125(igt_pixel_t *pixel) > igt_color_multiply(pixel, 1 / 125.0f); > } > > +/** > + * igt_color_extract_yuv_pixel - Extract raw Y, U, V values from YUV buffer > + * @fb: framebuffer > + * @x: x coordinate > + * @y: y coordinate > + * @y_plane: pointer to Y plane > + * @uv_plane: pointer to UV plane > + * @y_stride: stride of Y plane > + * @uv_stride: stride of UV plane > + * @out_y: output Y value (raw, not normalized) > + * @out_u: output U value (raw, not normalized) > + * @out_v: output V value (raw, not normalized) > + * > + * Extracts raw Y, U, V component values from a YUV framebuffer at the given > + * coordinates. Handles 4:2:0 subsampling for UV components. Values are raw > + * (not normalized) and format-specific. > + */ > +static void > +igt_color_extract_yuv_pixel(igt_fb_t *fb, int x, int y, > + uint8_t *y_plane, uint8_t *uv_plane, > + int y_stride, int uv_stride, > + uint32_t *out_y, uint32_t *out_u, uint32_t *out_v) > +{ > + if (fb->drm_format == DRM_FORMAT_NV12) { > + *out_y = y_plane[y * y_stride + x]; > + *out_u = uv_plane[(y / 2) * uv_stride + (x / 2) * 2 + 0]; > + *out_v = uv_plane[(y / 2) * uv_stride + (x / 2) * 2 + 1]; > + } else if (fb->drm_format == DRM_FORMAT_P010) { > + uint16_t *y16 = (uint16_t *)y_plane; > + uint16_t *uv16 = (uint16_t *)uv_plane; > + > + *out_y = y16[y * (y_stride / 2) + x]; > + *out_u = uv16[(y / 2) * (uv_stride / 2) + (x / 2) * 2 + 0]; > + *out_v = uv16[(y / 2) * (uv_stride / 2) + (x / 2) * 2 + 1]; > + } else { > + igt_skip("YUV pixel format support not implemented"); > + } > +} > + > +/** > + * igt_color_yuv_to_pixel - Convert raw Y, U, V values to normalized pixel > + * @drm_format: YUV format (NV12 or P010) > + * @raw_y: raw Y value > + * @raw_u: raw U value > + * @raw_v: raw V value > + * @pixel: output pixel structure > + * > + * Converts raw Y, U, V component values to a normalized igt_pixel_t structure. > + * For NV12 (8-bit), normalizes by 255. For P010 (10-bit in upper bits), > + * shifts and normalizes by 1023. > + * > + * Result: pixel->r = normalized Y, pixel->g = normalized U, pixel->b = normalized V > + */ > +static void > +igt_color_yuv_to_pixel(uint32_t drm_format, uint32_t raw_y, uint32_t raw_u, > + uint32_t raw_v, igt_pixel_t *pixel) > +{ > + if (drm_format == DRM_FORMAT_NV12) { > + /* Normalize 8-bit values to [0.0, 1.0] */ > + pixel->r = raw_y / 255.0f; > + pixel->g = raw_u / 255.0f; > + pixel->b = raw_v / 255.0f; > + } else if (drm_format == DRM_FORMAT_P010) { > + /* P010 uses upper 10 bits of 16-bit value */ > + pixel->r = (raw_y >> 6) / 1023.0f; > + pixel->g = (raw_u >> 6) / 1023.0f; > + pixel->b = (raw_v >> 6) / 1023.0f; > + } else { > + igt_skip("YUV pixel format support not implemented"); > + } > +} > + > static int > igt_get_lut3d_index_blue_fast(int r, int g, int b, long dim, int components) > {