[PATCH v4 06/10] lib/igt_color: Add YUV pixel reading support
Harry Wentland <[email protected]> Fri, 31 Jul 2026 14:01:56 -0400
| Newsgroups | org.freedesktop.lists.igt-dev |
|---|---|
| Message-ID | <[email protected]> |
Add functions to read YUV pixel values from framebuffers. Supports NV12 and P010 formats with proper handling of: - Multi-planar Y/UV data layout - 8-bit and 10-bit sample depths - Chroma subsampling This provides the foundation for YUV color transformation testing. Assisted-by: Claude:claude-sonnet-4-5 Signed-off-by: Harry Wentland <[email protected]> Reviewed-by: Alex Hung <[email protected]> --- lib/igt_color.c | 72 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) diff --git a/lib/igt_color.c b/lib/igt_color.c index 8c405275acf8..a451f5642bac 100644 --- a/lib/igt_color.c +++ b/lib/igt_color.c @@ -259,6 +259,78 @@ void igt_color_multiply_inv_125(igt_pixel_t *pixel) igt_color_multiply(pixel, 1 / 125.0f); } +/** + * igt_color_extract_yuv_pixel - Extract raw Y, U, V values from YUV buffer + * @fb: framebuffer + * @x: x coordinate + * @y: y coordinate + * @y_plane: pointer to Y plane + * @uv_plane: pointer to UV plane + * @y_stride: stride of Y plane + * @uv_stride: stride of UV plane + * @out_y: output Y value (raw, not normalized) + * @out_u: output U value (raw, not normalized) + * @out_v: output V value (raw, not normalized) + * + * Extracts raw Y, U, V component values from a YUV framebuffer at the given + * coordinates. Handles 4:2:0 subsampling for UV components. Values are raw + * (not normalized) and format-specific. + */ +static void +igt_color_extract_yuv_pixel(igt_fb_t *fb, int x, int y, + uint8_t *y_plane, uint8_t *uv_plane, + int y_stride, int uv_stride, + uint32_t *out_y, uint32_t *out_u, uint32_t *out_v) +{ + if (fb->drm_format == DRM_FORMAT_NV12) { + *out_y = y_plane[y * y_stride + x]; + *out_u = uv_plane[(y / 2) * uv_stride + (x / 2) * 2 + 0]; + *out_v = uv_plane[(y / 2) * uv_stride + (x / 2) * 2 + 1]; + } else if (fb->drm_format == DRM_FORMAT_P010) { + uint16_t *y16 = (uint16_t *)y_plane; + uint16_t *uv16 = (uint16_t *)uv_plane; + + *out_y = y16[y * (y_stride / 2) + x]; + *out_u = uv16[(y / 2) * (uv_stride / 2) + (x / 2) * 2 + 0]; + *out_v = uv16[(y / 2) * (uv_stride / 2) + (x / 2) * 2 + 1]; + } else { + igt_skip("YUV pixel format support not implemented"); + } +} + +/** + * igt_color_yuv_to_pixel - Convert raw Y, U, V values to normalized pixel + * @drm_format: YUV format (NV12 or P010) + * @raw_y: raw Y value + * @raw_u: raw U value + * @raw_v: raw V value + * @pixel: output pixel structure + * + * Converts raw Y, U, V component values to a normalized igt_pixel_t structure. + * For NV12 (8-bit), normalizes by 255. For P010 (10-bit in upper bits), + * shifts and normalizes by 1023. + * + * Result: pixel->r = normalized Y, pixel->g = normalized U, pixel->b = normalized V + */ +static void +igt_color_yuv_to_pixel(uint32_t drm_format, uint32_t raw_y, uint32_t raw_u, + uint32_t raw_v, igt_pixel_t *pixel) +{ + if (drm_format == DRM_FORMAT_NV12) { + /* Normalize 8-bit values to [0.0, 1.0] */ + pixel->r = raw_y / 255.0f; + pixel->g = raw_u / 255.0f; + pixel->b = raw_v / 255.0f; + } else if (drm_format == DRM_FORMAT_P010) { + /* P010 uses upper 10 bits of 16-bit value */ + pixel->r = (raw_y >> 6) / 1023.0f; + pixel->g = (raw_u >> 6) / 1023.0f; + pixel->b = (raw_v >> 6) / 1023.0f; + } else { + igt_skip("YUV pixel format support not implemented"); + } +} + static int igt_get_lut3d_index_blue_fast(int r, int g, int b, long dim, int components) { -- 2.55.0