Re: adding texture scaling functionally to SDL2_perl
[email protected] (Mason James) Sun, 11 Aug 2013 20:32:43 +1200
| Newsgroups | perl.sdl.devel |
|---|---|
| Message-ID | <[email protected]> |
On 2013-08-10, at 6:37 AM, Kartik Thakore wrote: > Thanks mason, >=20 > Can you make these feature requests as issues on = http://github.com/PerlGameDev/SDL2 >=20 yes, will do :) >=20 > On Fri, Aug 9, 2013 at 2:25 PM, Mason James <[email protected]> wrote: >=20 > hi sdl-devel=20 >=20 > i am planning/researching about adding a small amount of SDL2_Perl = code into my existing SDL_Perl app, for a framerate increase=20 > i have one long-standingly slow bit of code in my app, that i would = like to replace with SDL2 code=20 >=20 > my slow code is a SDL::GFX::Rotozoom::surface() call. but SDL2 has = 'hardware accelerated' stretching/scaling/zooming [1], yay!=20 >=20 >=20 > i checked the SDL2 version of ./SDL2_rotozoom.c, and it is still using = the current slow software method (no changes)=20 > but the good news is=85 there seems to be a preferred method to = achieve this fast hardware scaling in SDL2=20 >=20 > SDL2's SDL_RenderCopyEx() function [2] will scale a texture using a = fast HW method, (but...i have not benchmarked my theory yet)=20 >=20 >=20 > my plan is to attempt to add some missing SDL2 functionality to = SDL2_Perl.=20 > then swap my slow SDL::GFX::Rotozoom::surface() call, with the faster = SDL2 equivalent=20 >=20 > so basically, i need to implement the 'test/testrendercopyex.c' demo = [3], in SDL2_Perl,=20 > and add access to these missing SDL2 functions in SDL2_Perl...=20 >=20 > SDL_LoadBMP(),=20 > SDL_CreateTextureFromSurface(),=20 > SDL_FreeSurface()=20 > SDL_RenderGetViewport()=20 > SDL_CreateTexture()=20 > SDL_SetRenderTarget()=20 > SDL_RenderCopy()=20 > SDL_RenderCopyEx(),=20 > SDL_QueryTexture()=20 >=20 >=20 >=20 > fyi: the testrendercopyex.c demo is nice and simple, it...=20 >=20 > - loads a .bmp file to a surface=20 > - converts the surface to a HW texture=20 > - then randomly moves, rotates and scales that texture around the = window, in a loop=20 >=20 > i believe this demo is using the new hardware-accelerated scaling on a = 'texture' in SDL2=20 >=20 >=20 > [1] http://wiki.libsdl.org/moin.fcg/Introduction=20 > [2] http://wiki.libsdl.org/moin.fcg/SDL_RenderCopyEx=20 > [3] http://hg.libsdl.org/SDL/file/90ff13467550/test/testrendercopyex.c=20= >=20 > any comments or suggestions, folks?=20 >=20 >=20 > cheers, Mason >=20 >=20 cheers, Mason --=20 KohaAloha, NZ