Re: adding texture scaling functionally to SDL2_perl
[email protected] (Mason James) Sun, 11 Aug 2013 20:33:44 +1200
| Newsgroups | perl.sdl.devel |
|---|---|
| Message-ID | <[email protected]> |
On 2013-08-10, at 11:16 AM, Kartik Thakore wrote: > Added it to https://github.com/PerlGameDev/SDL2/issues/2 >=20 awesome, thanks Kartik > On Fri, Aug 9, 2013 at 2:53 PM, Mason James <[email protected]> wrote: >=20 > On 2013-08-10, at 6:25 AM, Mason James wrote: >=20 > > hi sdl-devel > > > > i am planning/researching about adding a small amount of SDL2_Perl = code into my existing SDL_Perl app, for a framerate increase > > i have one long-standingly slow bit of code in my app, that i would = like to replace with SDL2 code > > > > > > so basically, i need to implement the 'test/testrendercopyex.c' demo = [3], in SDL2_Perl, >=20 >=20 > aaah, the SDL2 'test/testscale.c' demo is a slightly better example >=20 > http://hg.libsdl.org/SDL/file/90ff13467550/test/testscale.c >=20 >=20