Re: Universal Joint & Double spring?

jon klein <[email protected]>
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
On Saturday, September 20, 2003, at 10:37  AM, Jonas Zimmermann wrote:

> Hello,
>
> I'm a Newbie to breve and play around with it a bit. I wanted to 
> modify "SuperWalker" in that way that
> - it has six legs (worked fine)
> - each pair of legs sits on a single segment, with a universal joint 
> between two segments
> - every "hip joint" is a universal joint instead of a revolute one.
>
> Well, the universal joint is my problem: when I "set-double-spring", 
> only one rotational axis seems to be affected (namely the one 
> specified by "with-normal"). How can I set limits for the other axis?
> And, what kind of numbers are theStrength, theMax, and theMin? are the 
> latter angles (in radians)?
> Is there any way to specify a "hard limit" for a joint, e.g. 90 degree 
> rotation for a "knee", starting at a given vector?

These are both limitations of the current breve release (1.6), but
I've already fixed them for the next release.  The next release will
include springs and hard limits for all joint types.

- jon

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