Re: Problem with InstallShield (Was Re: [Bug 629] Changed - Problem with InstallShield: ole:CoTreatAsClass(stub), ole:CoGetClassObject)
"Sean C. Farley" <[email protected]>
| Newsgroups | gmane.comp.emulators.wine.license |
|---|---|
| Message-ID | <[email protected]> |
On 6 May 2002 18:42, Alexandre Julliard wrote: > Ove Kaaven <[email protected]> writes: <snip> > > That must have been areas where TransGaming did plan to submit code back, > > because Marcus wasn't discouraged from the COM work. But is it > > inconceivale that other areas of Wine actually did benefit from having > > unpaid developers focusing on other, more important, areas than the area > > of trying to duplicate TransGaming's DirectX work? > > Of course it's not a complete loss. But it's clear that gaming support > is very important for Wine: a couple of years ago there was a lot of > activity in this area, tons of patches being submitted, websites > devoted to the issue, etc. All of that is dead today, and that's a > major loss. It definitely isn't compensated by the fact that > developers can do something else while waiting for Transgaming to > maybe someday release something. This is not necessarily true. A couple of years ago meant a much longer boot time for a computer. Have you seen how fast an Athlon XP can boot? It may be that the people really wanting to play the games just dual-boot their Athlon XP 1700's with 512MB of RAM and 60GB hard drives. The desire (or need in some cases) to get WINE to run these applications is not there. Furthermore, many people may be in companies that require Microsoft Office. The urgent need has shifted from games to office tools. I believe this is what has happened to the gaming patches. They shifted to office patches. I may be speaking for myself, but the last program I tried to run under WINE--I have been too busy to try lately--is Lotus Notes. I have not seriously tried a game in about two years. I tried once to play AOE, but I gave up and booted into Wintendo98. Sean -------------- [email protected]