Re: "Fake" input?
Eugene <[email protected]> Thu, 25 Aug 2005 08:20:48 +0400
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
On Wed, 24 Aug 2005 17:37:37 -0700 (PDT) "Malachi Clark" <[email protected]> wrote: > Hello all, > > Is there a command (or similar) that will enable me to >"fake" input from the mud? I want to test my modules on >particular expected input from the mud, but waiting >around for hours until the input comes in, sucks. If >there isn't a command already, should I just use the >hooks to create my own? Just wanted to ask before I go >off reinventing the wheel. No, there is no such a thing. For me, it was always easier to run quick-and-dirt "server-like" script via netcat (on Linux) and connect to it with the client. YMMV. -- Eugene --- Professional hosting for everyone - http://www.host.ru ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf