Re: "Fake" input?

Eugene <[email protected]> Thu, 25 Aug 2005 08:20:48 +0400
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
On Wed, 24 Aug 2005 17:37:37 -0700 (PDT)
  "Malachi Clark" <[email protected]> wrote:
> Hello all,
> 
> Is there a command (or similar) that will enable me to 
>"fake" input from the mud?  I want to test my modules on 
>particular expected input from the mud, but waiting 
>around for hours until the input comes in, sucks.  If 
>there isn't a command already, should I just use the 
>hooks to create my own?  Just wanted to ask before I go 
>off reinventing the wheel.

No, there is no such a thing. For me, it was always easier 
to run quick-and-dirt "server-like" script via netcat (on 
Linux) and connect to it with the client. YMMV.

--
Eugene
---
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