Re: "Fake" input?
Ossi Herrala <[email protected]> Thu, 25 Aug 2005 11:43:18 +0300
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Aug 25, 2005 at 08:20:48AM +0400, Eugene wrote: > On Wed, 24 Aug 2005 17:37:37 -0700 (PDT) > "Malachi Clark" <[email protected]> wrote: > >Hello all, > > > >Is there a command (or similar) that will enable me to > >"fake" input from the mud? I want to test my modules on > >particular expected input from the mud, but waiting > >around for hours until the input comes in, sucks. If > >there isn't a command already, should I just use the > >hooks to create my own? Just wanted to ask before I go > >off reinventing the wheel. > > No, there is no such a thing. For me, it was always easier > to run quick-and-dirt "server-like" script via netcat (on > Linux) and connect to it with the client. YMMV. > Install Netcat, run command $ nc -l -p 65000 # -l for listen, -p for port Then just connect your lyntin to specified port and copy & paste your input to nc. -- Ossi Herrala, OH8HUB PGP: 0x78CD0337 / D343 F9C4 C739 DFFF F619 6170 8D28 8189 78CD 0337 Hi! I am a .signature virus. Copy me into your .signature to join in! ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf