Re: Compilation error with glActiveTexture
Rene Engelhard <[email protected]>
| Newsgroups | gmane.comp.gnome.ximian.openoffice |
|---|---|
| Message-ID | <[email protected]> |
Hi, On Wed, May 05, 2010 at 04:00:00PM +0530, Muthu Subramanian K wrote: > I found patch(s) which use the glActiveTexture() function, but dont define > GL_GLEXT_PROTOTYPES. This causes compilation problems with nvidia opengl > drivers. I guess one such file is transogl-crossplatform.diff . Im not > sure of any other patch file(s). Even if that is true, you should not ever build against nvidias libs. What are you doing with users of other grapic cars if you linked thme (and maybe some nvidia-specifics)? Build against "normal" libgl, and let nvidias libGL used if you want/need, but... Grüße/Regards, René