Re: Compilation error with glActiveTexture
Jesús Corrius <[email protected]>
| Newsgroups | gmane.comp.gnome.ximian.openoffice |
|---|---|
| Message-ID | <[email protected]> |
The header files of the nvidia opengl drivers have never been very stable. Now you have to define this and maybe in the next version you'll have to define something else. Why don't you use the mesa header files? 2010/5/5 Muthu Subramanian K <[email protected]>: > Hi, > > I found patch(s) which use the glActiveTexture() function, but dont define > GL_GLEXT_PROTOTYPES. This causes compilation problems with nvidia opengl > drivers. I guess one such file is transogl-crossplatform.diff . Im not sure > of any other patch file(s). > Please do correct me if I am wrong. > > Thanks & Regards, > Muthu Subramanian > > _______________________________________________ > ooo-build mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/ooo-build > > -- Jesús Corrius http://www.corrius.org