Re: Compilation error with glActiveTexture
Muthu Subramanian K <[email protected]>
| Newsgroups | gmane.comp.gnome.ximian.openoffice |
|---|---|
| Message-ID | <[email protected]> |
thats sounds ok...will try that. Just curious: Why does nvidia provide separate headers? Are there any specific advantages? btw, is there a way to detect via the ooo-build scripts if the user has the nvidia scripts and hence provide some sort of warning? I guess many would be having nvidia headers. Thank you! Muthu Subramanian 2010/5/5 Jesús Corrius <[email protected]> > The header files of the nvidia opengl drivers have never been very > stable. Now you have to define this and maybe in the next version > you'll have to define something else. > > Why don't you use the mesa header files? > > 2010/5/5 Muthu Subramanian K <[email protected]>: > > Hi, > > > > I found patch(s) which use the glActiveTexture() function, but dont > define > > GL_GLEXT_PROTOTYPES. This causes compilation problems with nvidia opengl > > drivers. I guess one such file is transogl-crossplatform.diff . Im not > sure > > of any other patch file(s). > > Please do correct me if I am wrong. > > > > Thanks & Regards, > > Muthu Subramanian > > > > _______________________________________________ > > ooo-build mailing list > > [email protected] > > http://lists.freedesktop.org/mailman/listinfo/ooo-build > > > > > > > > -- > Jesús Corrius > http://www.corrius.org >