Re: Beginning to extend csVariantType

Andrei Bârsan <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
> An iBase can be virtually anything... But just displaying anything 
> when an iBase can be taken seems unhelpful. Do you know an actual use 
> case for this? If not, perhaps defer this.
Yes, I was thinking about that. But it might have some uses if some 
constraints are used. Like, for instance, selecting an item and having 
the option to pick from a list of iMeshObject to change object's mesh 
with an instant preview. I understand that it's quite vague, but I was 
just throwing this out there.

Although it might get way out of the scope of this project (perhaps 
entering CEL territory), it might be used to perform some sort of object 
coupling; after all, pretty much anything, including higher-level stuff, 
could make use of iModifiable, couldn't they? (e.g. a player object, 
with various stats and whatnot)

> Perhaps consider a dialog for entering this? -f.r. 
How would a dialog be any different from a little text box, like the one 
used for strings? Do you mean add a specially-designed 3-row text input 
in that dialog..?

Andrei Bârsan

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