Re: Beginning to extend csVariantType
Andrei Bârsan <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
> An iBase can be virtually anything... But just displaying anything > when an iBase can be taken seems unhelpful. Do you know an actual use > case for this? If not, perhaps defer this. Yes, I was thinking about that. But it might have some uses if some constraints are used. Like, for instance, selecting an item and having the option to pick from a list of iMeshObject to change object's mesh with an instant preview. I understand that it's quite vague, but I was just throwing this out there. Although it might get way out of the scope of this project (perhaps entering CEL territory), it might be used to perform some sort of object coupling; after all, pretty much anything, including higher-level stuff, could make use of iModifiable, couldn't they? (e.g. a player object, with various stats and whatnot) > Perhaps consider a dialog for entering this? -f.r. How would a dialog be any different from a little text box, like the one used for strings? Do you mean add a specially-designed 3-row text input in that dialog..? Andrei Bârsan ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/