A change from geodesic to Christian's grid idea
"B. Isherwood" <[email protected]> Mon, 17 Jun 2013 12:40:54 -0400
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAMrLf9=oX-r2bdkKLya6POiVZVbe6DpJcbFkhLhx_60rw8XTvw@mail.gmail.com> |
Hello Christian and Stefano, First off I have decided to switch from the truncated icosahedron to a version of the blown up grid that Christian proposed last week. All the details are posted here, the main reason for this switch is simply that I underestimated how much processing was required to track each object in the previous version. So I have to admit that Stefano was correct in noticing the problem I would have with the rotation of tiles. The new version however will be represented as a cube that is expanded to the surface of a cube. I have decided to use a trigonometric version over the calculus example that I had to work from, simply because it is easier to manage the height maps since now (ignoring the corners, I will deal with those in a say or two) each side can be represented as a grid. I would strongly advise that you look at what I have finished this week at, http://crystalspacegeodesicsphere.tumblr.com/. However I am very confident in this design. For Stefano my sourceForge account username is narethi, sorry I didn't send an update e-mail for a while I was stuck on how to do the new grid for a two days and it took me 3 days to build the new mesh. However this design is much simpler and hopefully much much quicker then the geodesic design, so today I will figure out how to handle the corners and then make a finished version where all the planes are connected. Any other concerns or suggestions? ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop