A change from geodesic to Christian's grid idea

"B. Isherwood" <[email protected]> Mon, 17 Jun 2013 12:40:54 -0400
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAMrLf9=oX-r2bdkKLya6POiVZVbe6DpJcbFkhLhx_60rw8XTvw@mail.gmail.com>
Hello Christian and Stefano,

First off I have decided to switch from the truncated icosahedron to a
version of the blown up grid that Christian proposed last week. All the
details are posted here, the main reason for this switch is simply that I
underestimated how much processing was required to track each object in the
previous version. So I have to admit that Stefano was correct in noticing
the problem I would have with the rotation of tiles.

The new version however will be represented as a cube that is expanded to
the surface of a cube. I have decided to use a trigonometric version over
the calculus example that  I had to work from, simply because it is easier
to manage the height maps since now (ignoring the corners, I will deal with
those in a say or two) each side can be represented as a grid.

I would strongly advise that you look at what I have finished this week at,
http://crystalspacegeodesicsphere.tumblr.com/. However I am very confident
in this design.

For Stefano my sourceForge account username is narethi, sorry I didn't send
an update e-mail for a while I was stuck on how to do the new grid for a
two days and it took me 3 days to build the new mesh. However this design
is much simpler and hopefully much much quicker then the geodesic design,
so today I will figure out how to handle the corners and then make a
finished version where all the planes are  connected.

Any other concerns or suggestions?

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