Re: A change from geodesic to Christian's grid idea
Stefano Angeleri <[email protected]> Wed, 19 Jun 2013 08:28:58 +0200
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAAR4zyQ+vcw=TvbPyShkS-hjjvFmNYd9i1-uSr0O0SX_=Rpojg@mail.gmail.com> |
Hi, Looking forward to it, also feel free to post even in this mailing list if you change idea, find a deadlock don't worry if something said is not proper this is also a research project to find the most suitable model for crystalspace too. I've got your account account activated on sourceforge so you can commit to crystal space repo (your branch of the repo is under http://sourceforge.net/p/crystal/code/HEAD/tree/CS/branches/soc2013/planetsim/remember to keep it merged with trunk so it will be easier to merge back, also keep commits of autogenerated files separate (personally i'd also separate commits to configuration files as those are most likely to have merge troubles. As always i invite you to also join irc as it would allow even other people who seems to not like the mailing list to help you :) Keep up the good work! 2013/6/17 B. Isherwood <[email protected]> > Hello Christian and Stefano, > > First off I have decided to switch from the truncated icosahedron to a > version of the blown up grid that Christian proposed last week. All the > details are posted here, the main reason for this switch is simply that I > underestimated how much processing was required to track each object in the > previous version. So I have to admit that Stefano was correct in noticing > the problem I would have with the rotation of tiles. > > The new version however will be represented as a cube that is expanded to > the surface of a cube. I have decided to use a trigonometric version over > the calculus example that I had to work from, simply because it is easier > to manage the height maps since now (ignoring the corners, I will deal with > those in a say or two) each side can be represented as a grid. > > I would strongly advise that you look at what I have finished this week > at, http://crystalspacegeodesicsphere.tumblr.com/. However I am very > confident in this design. > > For Stefano my sourceForge account username is narethi, sorry I didn't > send an update e-mail for a while I was stuck on how to do the new grid for > a two days and it took me 3 days to build the new mesh. However this design > is much simpler and hopefully much much quicker then the geodesic design, > so today I will figure out how to handle the corners and then make a > finished version where all the planes are connected. > > Any other concerns or suggestions? > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Windows: > > Build for Windows Store. > > http://p.sf.net/sfu/windows-dev2dev > _______________________________________________ > Crystal-develop mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-develop > > ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop