Re: [CsMain] [GSoC2010] Status Update + Parallelization of lighter2 code
Matthew Lagoe <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
Also remember the only performance that really matters is the performance while running, not the generation performance. Generation performance is important but secondary :) On Thu, Jul 22, 2010 at 2:07 AM, Mike Gist <[email protected]> wrote: > Okay. I'd like to see support for directional lights as well. That's > probably more important than performance. > Is that particularly difficult? > > > On 22 July 2010 07:25, Mohit Taneja <[email protected]> wrote: > >> Hi Mike, >> >> The following things work : >> >> >> - Basic photon mapping: for point lights, spotlights (without >> falloff). >> - Ir radiance cache while gathering stage. >> - Photon coloring. >> - Caustics (I am working on them currently). >> >> > -- > - Mike > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[email protected] > ?subject=unsubscribe > > ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe