RE: uncross
"Lauris Kaplinski" <[email protected]> Fri, 13 Feb 2004 09:32:42 +0200
| Newsgroups | gmane.comp.graphics.sodipodi |
|---|---|
| Message-ID | <[email protected]> |
Hello! Also, 'uncross' allows you to do all arbitrarely complex path operations by hand. I.e. you are not constrained to union/intersection/subtract, but may compose new objects using arbitrary combination of original path segments (needs some patience for complex objects). Best wishes, Lauris Kaplinski -----Original Message----- From: [email protected] [mailto:[email protected]]On Behalf Of Pat Suwalski Sent: Friday, February 13, 2004 1:37 AM To: [email protected]; Sodipodi List Subject: Re: [Sodipodi-list] uncross David Christian Berg wrote: > could anybody explain me the uncross option? I don't quite understand > what it does. I had to ask Lauris this myself. :) His explanation was good. Basically, anywhere line segments cross, a node is put and the line is 'cut'. This is useless with filled objects, but with several intersecting line segments, it cuts them where they cross, making sections easy to remove accurately. --Pat ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click _______________________________________________ Sodipodi-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/sodipodi-list ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click