RE: Digest Number 470

Margot Jacqz <[email protected]>
Newsgroups gmane.comp.hci.experiencedesign
Message-ID <[email protected]>
Nice observation, toss the buzzword and think about the process.

Architecture is the original "experience design."  Gothic cathedrals and 
Renaissance gardens are two examples that leap immediately to mind.  Some 
of us believe architecture is a requirement for a true experience: If you 
agree that "experience" implies physicality, architecture is where your 
body meets the environment.

If you are in the interface development "space," you know that the word 
"architecture" was appropriated early on for information and site design; a 
successful story depends on a well structured script; for pure 
intellectual  activity I refer you to the technique of building a Memory 
Palace.


At 21-05-04, you wrote:
>To throw out another perspective,  Architects and interior designers have 
>been utilizing a similar process but without the buzzword attached.
>
>If you know anyone in architecture, they will surprise you with some of 
>their methodologies. I recently was talking to some friends who designed 
>the Palm store.-- It was definitely an experience design problem, but they 
>viewed it as a architecture design problem.

Margot JACQZ
Architecture, Interiors, Environments

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