D21076: ICC Color Correction Effect

Vlad Zagorodniy <[email protected]>
Newsgroups gmane.comp.kde.devel.kwin
Message-ID <[email protected]>
zzag added a comment.


  The rabbit hole goes a bit deeper. On X11, all screens are rendered in a single pass, which means that per screen color correction is a huge pita.
  
  For what it's worth, we had OpenGL based color correction some time ago.
  
  Relevant links:
  
  - GSoC idea: https://community.kde.org/KWin/GSoC/Color_Correction
  - Casian Andrei's blog: https://skeletdev.wordpress.com/
  - The revision that dropped OpenGL-based color correction: https://phabricator.kde.org/D3402

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D21076

To: vitaliyf
Cc: zzag, ngraham, kwin, jraleigh, GB_2, mkulinski, ragreen, jackyalcine, Pitel, iodelay, bwowk, ZrenBot, alexeymin, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart
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