Re: Is Smart Eiffel ready for large-scale application ?
Dominique Colnet <[email protected]>
| Newsgroups | gmane.comp.lang.eiffel.smalleiffel |
|---|---|
| Message-ID | <[email protected]> |
Arnaud Payement wrote: > Hello, Hello, > I think mainly about 3D games. That is why I search an efficient language, > which could be easily used with C (or inline assembly) in critical parts of > the code. I am currently looking for something different from the ugly but > industry standard C++. If you search for efficiency, SmartEiffel is for you. Furthermore, I have said "SmartEiffel" and not "Eiffel". We won't implement what can make our code slow even if it comes in the standard. Furthermore, I don't like public bashing, but it is well knowned that our generated C code is very good (no to say the best, probably ;-). > Many reports point out that the big majority of game > development studios do not have a good approach in front of software quality > and waste a lot of time in debugging. That is why I am interested by > contract programming. I think Eiffel could be great to handle the main part > of the application, while C should be used for hardware communications > (which handle shaders and geometry). We already have a few thousand lines of > codes in C++, which should be ported to Eiffel, so before making the step, I > would like to have the point of view of people who really know the language > and the compiler. The is project is in its early stage but it should imply > up to five computer science engineer and take between 12 and 18 months. Thank you for this information. PS: I guess you are French ? True or wrong, do not hesitate to ring my phone below, if you want. -- -------------------------------------------------------------- [email protected] -- IUT (Nancy 2) -- INRIA Lorraine http://SmartEiffel.loria.fr -- The GNU Eiffel Compiler POST: Loria, B.P. 239,54506 Vandoeuvre les Nancy Cedex, FRANCE Voice:+33 0383913140 Mobile: +33 0665362381 Fax:+33 0383581701