Re: Audible alerts not working with seamonkey-2.35a1

Peter Brown <[email protected]>
Newsgroups gmane.comp.mozilla.devel.os2
Message-ID <[email protected]>
Hi Steve

Steve Wendt wrote:
> On 4/28/2016 10:53 AM, Peter Brown wrote:
>
>> That is checked but clicking Play produces No noise.
>>
>> My guess is that attempting to Play the Seamonkey alerts has "jammed up"
>> mmos2 as I seem to have lost all system sounds and mplayer/smplayer
>> seems to get stuck attempting playback of any video file selected.
>
> Does it help if you force KAI to use DART? In the process that starts
> SeaMonkey, set the environment prior to running it:
> set KAI_AUTOMODE=DART
>


A setting in prefs.js would be preferable to having to use a cmd file 
just to start seamonkey with that setting. However, it works - and 
Klondike and System Sounds now work after closing seamonkey.


> The UniAud.DLL interface is kind of broken...
>


Yes...

I've never understood the tendency for porters to select kai=uniaud as 
the "default" as it has *never* worked on multiple systems here since 
the setting became a possibility.

The default setting in the ported app should be kai=dart simply because 
it actually works.


Regards

Pete
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