Re: Audible alerts not working with seamonkey-2.35a1
Peter Brown <[email protected]>
| Newsgroups | gmane.comp.mozilla.devel.os2 |
|---|---|
| Message-ID | <[email protected]> |
Hi Steve Steve Wendt wrote: > On 4/28/2016 10:53 AM, Peter Brown wrote: > >> That is checked but clicking Play produces No noise. >> >> My guess is that attempting to Play the Seamonkey alerts has "jammed up" >> mmos2 as I seem to have lost all system sounds and mplayer/smplayer >> seems to get stuck attempting playback of any video file selected. > > Does it help if you force KAI to use DART? In the process that starts > SeaMonkey, set the environment prior to running it: > set KAI_AUTOMODE=DART > A setting in prefs.js would be preferable to having to use a cmd file just to start seamonkey with that setting. However, it works - and Klondike and System Sounds now work after closing seamonkey. > The UniAud.DLL interface is kind of broken... > Yes... I've never understood the tendency for porters to select kai=uniaud as the "default" as it has *never* worked on multiple systems here since the setting became a possibility. The default setting in the ported app should be kai=dart simply because it actually works. Regards Pete