RE: Thinking of South Park-Style Animations
"van Alphen de Veer, Rutger \(ERA\)" <rutger.vanalphendeveer-t/UGoup49ONWk0Htik3J/[email protected]>
| Newsgroups | gmane.comp.video.blender.user |
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| Message-ID | <D3B760ADC551C0408153E97BDCC2983B0335C2D9@erajabexch01.corp.riotinto.org> |
G'day, I don't want you to stop using blender but wouldn't flash be good enough for animations on its own. If you want to have a look at what is possible with flash try to find "dr Amoeba" by Fwak! Animation (a quick google search will get you there). Note this cartoon has been around for several years now, so the possibilities in flash will be even better still. Kind regards Rutger _____ From: [email protected] [mailto:[email protected]] On Behalf Of damaeus-/[email protected] Sent: Friday, 16 September 2005 8:27 PM To: [email protected] Subject: [Blender] Thinking of South Park-Style Animations I want to do some South Park-style animations -- not of the South Park characters themselves, but just using the same style (to make fun of my co-workers lol). Is Blender a good choice for that? At first I was thinking I'd use Paint Shop Pro to draw some static backgrounds and then animate the characters in front of them, but thankfully, before I even started on that, I realized that I would want the characters to walk behind, between and around various objects. So just a background plastered in there won't work. So the characters are 2-dimensional. I certainly can't have them walking around something and becoming as flat as a pancake during the turn. With a program like Blender, it seems like it'd be easier just to create a path for the character to follow and you would see him turn in three dimensions. But limiting him to two dimensions is going to be tricky, it seems like. So I'm curious if there's some way to link a characters front face to his right face to his left face and backside, so at just the right time going into a turn, you see the back of his head instead of the side, all at once. I've spent all night just trying to familiarize myself with the Blender environment. I've messed around with Alias' Maya, and while I love that program, even though my knowledge of how to use it is extremely limited, I don't want to spoil myself by playing with something I can't afford. And I don't want my rendered videos to have the Alias watermark on them, so I turned to Blender. I tried to find information online, even by searching for Blender Park, but that site is now offline and what sites seem to remain which have info on it are all in some language I can't read, or they're 404 or 403 errors. I hate Google! lol So basically what I'm trying to find out is if doing this is pretty straightforward and is there anything unusual I should be aware of before I get too involved? One thing I'd like to know is if Blender has a vanishing point to which I can link all the objects in a scene to make sure they all stay in scale with each other as they move around. Or perhaps while the characters are flat and will look flat, I might be able to turn the view sideways for myself so I can move things around in three dimensions, even though the end viewer won't be able to see the three dimensions. Is that how it'd work? Somehow I think I'd be better off using Flash MX, but I don't know -- that doesn't seem to have the same touch. Thanks