Re: Re: Re: Missordered panels

PETER HARRIS <kiwis_usa-/[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
Vincent
Go into edit mode select pannels that you want to
change, then select colour that you want, then hit the
assign key in the link & materials tab. You can assign
upto 16 different colours & tex to one object by doing
the above.
 
Cheers kiwi

Ps Bell modded per EO attached

--- Vincent Goudreault <vgoudreault-XzQKRVe1yT0V+D8aMU/[email protected]>
wrote:

> >   Date: Wed, 09 Nov 2005 02:46:44 -0000
> >   From: "Eric" <pellea72-/[email protected]>
> > Subject: Re: Missordered panels
> >
> > Not sure what you mean by "panels". Could you post
> a .blend file (or a 
> > link to it) so we can
> > see what you're talking about? The smaller
> sub-file would be preferable.
> 
> Well, the object I have is a "damaged" double walled
> cone (extruded object). 
> Just picture
> a bell with thickness (hence the double wall).  Each
> of the face is what I 
> call a "panel"
> (I am an aerospace engineer, in computational fluid
> dynamics, each discrete 
> face is called
> a panel, that is why I picked that name). The inner
> wall is a different 
> colour than the
> outer, and when rendering, I see some of the inside
> faces like if they were 
> outside of
> the outside ones.  I managed to get around it by
> deleting the inner faces 
> that would
> (and should not) not be seen ayway, but having to
> edit the scene just to get 
> around
> that is time consuming.  Just changing the angle of
> the object (rotating) 
> will hide back
> some of the faces but will bring out more, that is
> why I took the drastic 
> route.
> 
> I have uploaded a trimmed down file (126 k) that
> shows what I mean:
>
http://groups.yahoo.com/group/Blender/files/demo.blend
> 
> If you do a render using the settings, some red will
> show through, although 
> the outside
> is yellow.  Rotating the objet shows panel changing,
> the effect is visible 
> in a camera
> view, although the rendered image will differ from
> the camera view as to 
> which faces
> are bleeding through and which are not.
> 
> >
> > By the way, what version of Blender are you using?
> 
> 2.37a
> 
> 
> 
> 
> 
> CBVG
> 
> 



	
		
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