Re: Re: Re: Missordered panels

Alex Heizer <[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
It looks like some of the panels are just colored red at this point. 
Zooming in, you can see the inner shell and the red outside panels seem 
to just be red panels, not the red inside panels showing through. Since 
you have so many close vertices, this may be easier if you model the 
outside wall separate from the inside wall. Then, you can set a color 
for the entire outside wall, then set a separate color for the entire 
inside wall. This will also make it easier to troubleshoot where any 
panel breakthroughs are coming from, and you can lock the two objects 
together using a parent or by joining (once you're finished making both 
objects perfect).

Also, its a good idea to keep the model within the modeling grid if you 
can, it took me a few minutes to find the camera due to the scale. Since 
it's all vector, you can zoom in and model a smaller object, and keep 
the stage small enough that lamps and cameras and empties and all that 
are a good size so that you don't lose them. :)

Alex

Vincent Goudreault wrote:

>>  Date: Wed, 09 Nov 2005 02:46:44 -0000
>>  From: "Eric" <pellea72-/[email protected]>
>>Subject: Re: Missordered panels
>>
>>Not sure what you mean by "panels". Could you post a .blend file (or a 
>>link to it) so we can
>>see what you're talking about? The smaller sub-file would be preferable.
>>    
>>
>
>Well, the object I have is a "damaged" double walled cone (extruded object). 
>Just picture
>a bell with thickness (hence the double wall).  Each of the face is what I 
>call a "panel"
>(I am an aerospace engineer, in computational fluid dynamics, each discrete 
>face is called
>a panel, that is why I picked that name). The inner wall is a different 
>colour than the
>outer, and when rendering, I see some of the inside faces like if they were 
>outside of
>the outside ones.  I managed to get around it by deleting the inner faces 
>that would
>(and should not) not be seen ayway, but having to edit the scene just to get 
>around
>that is time consuming.  Just changing the angle of the object (rotating) 
>will hide back
>some of the faces but will bring out more, that is why I took the drastic 
>route.
>
>I have uploaded a trimmed down file (126 k) that shows what I mean:
>http://groups.yahoo.com/group/Blender/files/demo.blend
>
>If you do a render using the settings, some red will show through, although 
>the outside
>is yellow.  Rotating the objet shows panel changing, the effect is visible 
>in a camera
>view, although the rendered image will differ from the camera view as to 
>which faces
>are bleeding through and which are not.
>
>  
>
>>By the way, what version of Blender are you using?
>>    
>>
>
>2.37a
>
>
>
>
>
>CBVG
>
>
>
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