RE: Re: node highlighting
Alberto Montoya <[email protected]>
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
--- Steven Butler <steven_b1999-/[email protected]> escribió: > --- In [email protected], Lars Boelman > <lars@...> wrote: > > > > Hi, > > > > I just started again with Blender, after doing a > few tutorials over a > > year ago and then quitting because the whole > process of creating > > anything seemed too cumbersome compared to the CAD > systems I am used > > to (Catia). I like the (opensource) philosophy of > the application and > > am very impressed by many of the samples on the > Blender and > > BlenderArtists.org sites. I want to model a > technical object: a car. > > Very original indeed. So far I have only been > using mesh modelling > > and am looking forward to figure out how to work > with curves and > > surfaces in the near future. > > > > The engineer in me wants things to be accurate, > but this does not > > seem possible. Just aligning to XYZ coordinates is > simply not enough: > > I want parallel constraints, exact dimensions, > etc. I have not been > > able to find if there are constraints that work > this way. I could > > find something about constraints in the wiki, but > that was for > > animating. > > > > Another feature I miss is the highlighting of the > item which is the > > closest to the cursor and thus ready to be > selected. Is this basic > > function hidden, not enabled by default or just > not there? > > > > Are there some tutorials available for engineers > who like to try > > Blender? It is a completely different way of > thinking, but there are > > similarities as well. Some basic functionality > which I can not find, > > must be there since it is fundamental for any > modelling operation. I > > can not be the first one who encounters this. > > > > Looking forward to receving your answer. Thanks in > advance for it. > > > > Regards, > > Lars Boelman > > > > in the case you want to use constraints in like > snapping to the grid > you can hold down control, I generally find that > pretty good for stuff > that i want some accuracy at.. You can also > constrain effects, like > scaling, and rotating, by pressing which axis you > want them > constrained to, like say you want to scale something > but only in the z > direction, just hit z and you'll only be scaling > along the z axis. It > also works for stuff like moving, etc. I dont know > what paralell > constraints are. but if its any consolation, you can > import cad > drawings into blender... > Hello! If you want set lenghts exactly u can enter their numeric value by pressing the 'n' key, so u can, for example, set a point in (0,0,0) another one in (3,0,0) and then create a line between them; or you can scale an object 1.456 times, etc... __________________________________________________ Correo Yahoo! Espacio para todos tus mensajes, antivirus y antispam ¡gratis! RegÃstrate ya - http://correo.yahoo.es ------------------------ Yahoo! Groups Sponsor --------------------~--> You can search right from your browser? It's easy and it's free. See how. http://us.click.yahoo.com/_7bhrC/NGxNAA/yQLSAA/_iFolB/TM --------------------------------------------------------------------~->