RE: Re: node highlighting

Alberto Montoya <[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
 --- Steven Butler <steven_b1999-/[email protected]> escribió:

> --- In [email protected], Lars Boelman
> <lars@...> wrote:
> >
> > Hi,
> > 
> > I just started again with Blender, after doing a
> few tutorials over a  
> > year ago and then quitting because the whole
> process of creating  
> > anything seemed too cumbersome compared to the CAD
> systems I am used  
> > to (Catia). I like the (opensource) philosophy of
> the application and  
> > am very impressed by many of the samples on the
> Blender and  
> > BlenderArtists.org sites. I want to model a
> technical object: a car.  
> > Very original indeed. So far I have only been
> using mesh modelling  
> > and am looking forward to figure out how to work
> with curves and  
> > surfaces in the near future.
> > 
> > The engineer in me wants things to be accurate,
> but this does not  
> > seem possible. Just aligning to XYZ coordinates is
> simply not enough:  
> > I want parallel constraints, exact dimensions,
> etc. I have not been  
> > able to find if there are constraints that work
> this way. I could  
> > find something about constraints in the wiki, but
> that was for  
> > animating.
> > 
> > Another feature I miss is the highlighting of the
> item which is the  
> > closest to the cursor and thus ready to be
> selected. Is this basic  
> > function hidden, not enabled by default or just
> not there?
> > 
> > Are there some tutorials available for engineers
> who like to try  
> > Blender? It is a completely different way of
> thinking, but there are  
> > similarities as well. Some basic functionality
> which I can not find,  
> > must be there since it is fundamental for any
> modelling operation. I  
> > can not be the first one who encounters this.
> > 
> > Looking forward to receving your answer. Thanks in
> advance for it.
> > 
> > Regards,
> > Lars Boelman
> >
> 
> in the case you want to use constraints in like
> snapping to the grid
> you can hold down control, I generally find that
> pretty good for stuff
> that i want some accuracy at.. You can also
> constrain effects, like
> scaling, and rotating, by pressing which axis you
> want them
> constrained to, like say you want to scale something
> but only in the z
> direction, just hit z and you'll only be scaling
> along the z axis. It
> also works for stuff like moving, etc. I dont know
> what paralell
> constraints are. but if its any consolation, you can
> import cad
> drawings into blender...
> 

Hello!

If you want set lenghts exactly u can enter their
numeric value by pressing the 'n' key, so u can, for
example, set a point in (0,0,0) another one in (3,0,0)
and then create a line between them; or you can scale
an object 1.456 times, etc...



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