Re: beryl & gl_max_texture_siz
"Alex Deucher" <[email protected]> Sat, 13 Jan 2007 23:13:13 -0500
| Newsgroups | gmane.comp.video.dri.user |
|---|---|
| Message-ID | <[email protected]> |
On 1/13/07, Roland Scheidegger <[email protected]> wrote: > Alex Deucher wrote: > > On 1/12/07, Jerome Glisse <[email protected]> wrote: > >> On 1/4/07, Daniel Márquez Martínez <[email protected]> wrote: > >>> I'm using beryl in a laptop with a Mobility Radeon 9700 (01:00.0 VGA > >>> compatible controller: ATI Technologies Inc RV350 [Mobility Radeon 9600 > >>> M10]). > >>> > >>> My question is if there's any way of tweaking the GL_MAX_TEXTURE_SIZE > >>> value in order to get dualhead configs greater than 2048, which is > >>> actually the max texture size my system supports according to glxinfo. > >>> > >>> > >>> Thank you very much. > >>> > >> IIRC r300 chipset should be able to do 2560x2560, browse the archive for > >> more information, never tested so big texture myself. > >> > > > > There's a difference between the max coordinate size of the 3D engine > > (which is 4096 IIRC, but seems to only work up to 2560) and the max > > texture size. I don't know what the max texture size is for r3xx > > hardware. > Pretty sure that 2048 is a hard limit for maximum texture size for all > radeons up to and including r3xx/r4xx, IIRC all drivers for all OS > announce this value. So, no, there is absolutely no way you're going to > tweak that value, apps really need to take this limit into account and > work around it or they will not and are not going to work. What does windows annouce for r3xx and r4xx? Is it possible that the 2048 is a hold over from the r200 driver? Alex > > Roland > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV --