Re: libGL.so.1.6.0 using rpath

Rick Irons <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <BN3PR0501MB11217AB589C39D5C255B637483640@BN3PR0501MB1121.namprd05.prod.outlook.com>
...I am actually all set in regards to the undefined symbol issue.  I was eventually able to figure it out.  I am still interested in any thoughts regarding my original rpath question though.

Thanks,
Rick

From: Rick Irons
Sent: Friday, September 22, 2017 8:13 PM
To: '[email protected]' <[email protected]>
Subject: RE: libGL.so.1.6.0 using rpath

Hi,

I actually encountered a more serious issue later in the day while making a change to disable TLS (--disable-glx-tls).  _glapi_Dispatch is now undefined in libGL.so.1.6.0.  The specific configure instructions that are used are the following...

./configure --enable-glx=xlib --disable-driglx-direct --disable-dri --without-gallium-drivers --disable-egl --disable-gbm -with-platforms=x11 --disable-gles1 --disable-gles2 --disable-glx-tls

Any ideas on how to address this issue would be greatly appreciated since this problem is jeopardizing a planned update from 10.5.2 to 17.1.3.

Thanks,
Rick

From: Rick Irons
Sent: Friday, September 22, 2017 9:33 AM
To: '[email protected]' <[email protected]<mailto:[email protected]>>
Subject: libGL.so.1.6.0 using rpath

Hi,

Is it possible to build libGL.so.1.6.0 without it referencing rpath?  I didn't find any good leads in either the configure help and after searching the build scripts.  Worst case I will just post process the library using chrpath.

Thanks,
Rick

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