Re: libGL.so.1.6.0 using rpath
Rick Irons <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
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| Message-ID | <BN3PR0501MB11218E5D42CB7B69D7DE70D083650@BN3PR0501MB1121.namprd05.prod.outlook.com> |
Hi - I was able to avoid the issue by running my app with libglapi.so.0.0.0 in addition to libgl.so.1.6.0. Previously, we only needed libgl.so.1.6.0 to run our app. For some reason, not using TLS forces us to include libglapi as well. Is this intended? After some additional investigation yesterday, I suspect that we shouldn't have to include libglapi.so. I was going to try rebuilding using the disable sharable glapi option to see if that made any difference. Ideally, we would prefer not to add the new libglapi.so dependency. Thanks for any help that you can offer. Rick ________________________________ From: Rick Irons Sent: Friday, September 22, 2017 9:59:36 PM To: [email protected] Subject: RE: libGL.so.1.6.0 using rpath …I am actually all set in regards to the undefined symbol issue. I was eventually able to figure it out. I am still interested in any thoughts regarding my original rpath question though. Thanks, Rick From: Rick Irons Sent: Friday, September 22, 2017 8:13 PM To: '[email protected]' <[email protected]> Subject: RE: libGL.so.1.6.0 using rpath Hi, I actually encountered a more serious issue later in the day while making a change to disable TLS (--disable-glx-tls). _glapi_Dispatch is now undefined in libGL.so.1.6.0. The specific configure instructions that are used are the following… ./configure --enable-glx=xlib --disable-driglx-direct --disable-dri --without-gallium-drivers --disable-egl --disable-gbm -with-platforms=x11 --disable-gles1 --disable-gles2 --disable-glx-tls Any ideas on how to address this issue would be greatly appreciated since this problem is jeopardizing a planned update from 10.5.2 to 17.1.3. Thanks, Rick From: Rick Irons Sent: Friday, September 22, 2017 9:33 AM To: '[email protected]' <[email protected]<mailto:[email protected]>> Subject: libGL.so.1.6.0 using rpath Hi, Is it possible to build libGL.so.1.6.0 without it referencing rpath? I didn’t find any good leads in either the configure help and after searching the build scripts. Worst case I will just post process the library using chrpath. Thanks, Rick _______________________________________________ mesa-users mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-users