Re: [ecco_pro] Re: Ecco+EE Memory Limits >>New Info

airchecklover <[email protected]>
Newsgroups gmane.comp.windows.eccopro
Message-ID <[email protected]>
Let me update and correct myself.  And this time I fact-checked to support my conclusions....


The graphics engine in Ecco is 8 bit, not 16 bit.  I say this b/c early B&W (non-text based) computers were 8 bit grey scale.  Next came 8-bit color w/ Windows 3 being an early adopter. You got 256 colors and the system was indexed, meaning fixed numercial values were assigned to specific colors via a lookup table.  The 8-bit, 256 indexed color system is the spec for the GIF graphic format.

The 8 bit graphics in Ecco work just fine on modern Windows systems and probably always will.  When altering Ecco icons recently - as EE let's one do - one has to be sure to save the Ecco icon file as "indexed" (ie, 8 bit 256 or less indexed colors) or Ecco defaults back to it's original icon files which are stored internally in it's exe.


NOTE:  The above correction is a good argument for an organized group effort to collect all Ecco information,  toss the bad stuff and keep the good, and do it in such a way that incorrect information isn't picked up and perpetuated.
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