Re: [ecco_pro] Re: Ecco+EE Memory Limits >>New Info
airchecklover <[email protected]>
| Newsgroups | gmane.comp.windows.eccopro |
|---|---|
| Message-ID | <[email protected]> |
Let me update and correct myself. And this time I fact-checked to support my conclusions.... The graphics engine in Ecco is 8 bit, not 16 bit. I say this b/c early B&W (non-text based) computers were 8 bit grey scale. Next came 8-bit color w/ Windows 3 being an early adopter. You got 256 colors and the system was indexed, meaning fixed numercial values were assigned to specific colors via a lookup table. The 8-bit, 256 indexed color system is the spec for the GIF graphic format. The 8 bit graphics in Ecco work just fine on modern Windows systems and probably always will. When altering Ecco icons recently - as EE let's one do - one has to be sure to save the Ecco icon file as "indexed" (ie, 8 bit 256 or less indexed colors) or Ecco defaults back to it's original icon files which are stored internally in it's exe. NOTE: The above correction is a good argument for an organized group effort to collect all Ecco information, toss the bad stuff and keep the good, and do it in such a way that incorrect information isn't picked up and perpetuated.